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Adventure hooks/plot lines for the Rebellion era

Originally posted by robject:
One player in our campaign received a packet from her family (who lived on Chant, only a couple jumps from Sylea) which contained the coordinates of the family panic-center (akin to a tiny jumpstart cache). Of course, the packet was delivered via a robotic aide that just happens to have been Varian's personal journal-bot, which just happened to accidentally record the assassination...
Now THAT gave me an idea, not sure if it was what you intended to describe, but..... imagine if Varian's personal journal-bot recorded Varian's killing but not Strephon's? Then the players might have evidence of Lucan's (or somebody else's) perfidy, but be totally in the dark about what actually happened to Strephon EXCEPT for events and words from Varian's & Lucan's rooms.
 
Originally posted by robject:
One player in our campaign received a packet from her family (who lived on Chant, only a couple jumps from Sylea) which contained the coordinates of the family panic-center (akin to a tiny jumpstart cache). Of course, the packet was delivered via a robotic aide that just happens to have been Varian's personal journal-bot, which just happened to accidentally record the assassination...
Now THAT gave me an idea, not sure if it was what you intended to describe, but..... imagine if Varian's personal journal-bot recorded Varian's killing but not Strephon's? Then the players might have evidence of Lucan's (or somebody else's) perfidy, but be totally in the dark about what actually happened to Strephon EXCEPT for events and words from Varian's & Lucan's rooms.
 
Originally posted by robject:
One player in our campaign received a packet from her family (who lived on Chant, only a couple jumps from Sylea) which contained the coordinates of the family panic-center (akin to a tiny jumpstart cache). Of course, the packet was delivered via a robotic aide that just happens to have been Varian's personal journal-bot, which just happened to accidentally record the assassination...
Now THAT gave me an idea, not sure if it was what you intended to describe, but..... imagine if Varian's personal journal-bot recorded Varian's killing but not Strephon's? Then the players might have evidence of Lucan's (or somebody else's) perfidy, but be totally in the dark about what actually happened to Strephon EXCEPT for events and words from Varian's & Lucan's rooms.
 
The ultimate wrong place, wrong time was something I remember reading on the web...

Players are cycling through the reactivation cycle on a Cold Sleep. They hear the communications system sound out:

"Free Trader Beowulf, you are in violation of Indiction Space according to Imperial Law. Stand down and prepare to be boarded."

Just as the players are getting a sense of what might be happening, the computer automatic defense program is activated and begins to fire out into space.

Their eyes begin to come into focus there they see a blood soaked note and crumbled body of an Zhodani Navy Officer. The note reads:

"They have stolen our memories, we must retrive ..."

The players find they have no memories beyond their immediate skills that they have rolled up and find no id on their bodies. In the meantime, static rules the communication bands and debris in strewn throughout nearby space.

I didn't read any further but I thought that would lay the basis for an excellent campaign. With the players not knowing are they Imperial or Zhodani or some other smaller space faring nation. Where are they? Should they explore that Mars-like world that is looming ahead or should they turn around and jump but where to?

The planet I would make uninhabited and unsignificant save some ruins with caverns that lead under the surface (just a red herring).
 
The ultimate wrong place, wrong time was something I remember reading on the web...

Players are cycling through the reactivation cycle on a Cold Sleep. They hear the communications system sound out:

"Free Trader Beowulf, you are in violation of Indiction Space according to Imperial Law. Stand down and prepare to be boarded."

Just as the players are getting a sense of what might be happening, the computer automatic defense program is activated and begins to fire out into space.

Their eyes begin to come into focus there they see a blood soaked note and crumbled body of an Zhodani Navy Officer. The note reads:

"They have stolen our memories, we must retrive ..."

The players find they have no memories beyond their immediate skills that they have rolled up and find no id on their bodies. In the meantime, static rules the communication bands and debris in strewn throughout nearby space.

I didn't read any further but I thought that would lay the basis for an excellent campaign. With the players not knowing are they Imperial or Zhodani or some other smaller space faring nation. Where are they? Should they explore that Mars-like world that is looming ahead or should they turn around and jump but where to?

The planet I would make uninhabited and unsignificant save some ruins with caverns that lead under the surface (just a red herring).
 
The ultimate wrong place, wrong time was something I remember reading on the web...

Players are cycling through the reactivation cycle on a Cold Sleep. They hear the communications system sound out:

"Free Trader Beowulf, you are in violation of Indiction Space according to Imperial Law. Stand down and prepare to be boarded."

Just as the players are getting a sense of what might be happening, the computer automatic defense program is activated and begins to fire out into space.

Their eyes begin to come into focus there they see a blood soaked note and crumbled body of an Zhodani Navy Officer. The note reads:

"They have stolen our memories, we must retrive ..."

The players find they have no memories beyond their immediate skills that they have rolled up and find no id on their bodies. In the meantime, static rules the communication bands and debris in strewn throughout nearby space.

I didn't read any further but I thought that would lay the basis for an excellent campaign. With the players not knowing are they Imperial or Zhodani or some other smaller space faring nation. Where are they? Should they explore that Mars-like world that is looming ahead or should they turn around and jump but where to?

The planet I would make uninhabited and unsignificant save some ruins with caverns that lead under the surface (just a red herring).
 
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