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Advances in traveller?

  • Thread starter Thread starter Trent
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Trent

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Ok, we've all seen the T5 update that says that the tech base in T5 is going up, and that now AI, androids, cyborgs and other things unthinkable in earlier editions of traveller will be canon.

I was wondering how people felt about this and if they think it will "ruin" traveller.

I look forward to it, as I think that traveller can and will survive even if we add some advanced tech like genetic engineering, nanotech, AI, etc.

As long as the basic fundaments of the jump drive remain as is, the setting remains the same and that is the heart of traveller. Hell, it'll even survive if your laser pistol no longer needs a cable to connect it to a belt pack! :rofl:
 
AI, androids and cyborgs have always been Traveller canon. From the rogue AI computer in Adventure 1 The Kinnunir to AB-101 in the Traveller's Digest they've been there for all to see, just under used.

Still looking forward to seeing what T5 comes up with.
 
Well, I have two things to say about this:

1. I have always run a "lower TL" campaign (TL 13 max)... even when I was running a "OCTU-era" game. Now that I am running an "Interstellar Wars-era" campaign (I started it 6 years ago, and just recently got the 2006 IW GURPS book), I run "TL 10-11 common, 12 'cutting edge', 13 experimental".

2. Since I am not going to buy T5, who cares?

;)
 
Assuming I get to referee a game, it comes down to player management -- you know, balancing what the player thinks would make him invincible and totally powerful against the tone or setting of the game -- but then we've had battledress and PGMP-13s for a long time now, so I think player management hasn't changed :)
 
I was wondering how people felt about this and if they think it will "ruin" traveller.

I look forward to it, as I think that traveller can and will survive even if we add some advanced tech like genetic engineering, nanotech, AI, etc.

I think it's always been there, the original game simply de-emphasized it like psionics, so that players aren't all Jedi Knights commanding a army of bots and AIs invading every other world. Imagine what a mega-corp could do with it's budget.

Naasirka makes a bio-robot spy in one of the JTAS/Challenge encounter articles, but it's relatively small. Flynn had mentioned that psionic-like devices (say like the NAS) led the way for other types of items mentioned in canon, including a way for them to scan memories in brains (of the recently dead). GURPS has Rim of Fire where the Terran company "uplifts" normal animals into near human-IQ levels. In the Traveller Wiki a company called GenAssist exists during the Interstellar Wars which makes bio-androids. FASA's old Rescue on Galatea offers GENEM Inc, the bad-boys of the Far Frontiers, who offer cybernetic integration program between man and machine.

Naturally you aren't forced fed any of this and can weed out the parts you deem undesirable.

There will always be some unusual campaigns that focus heavily on these items. By and large, most Traveller fans would probably stick to the middle of the road... these lunatics not withstanding http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=1023&page=1 ;)

I think it's a good option to have if you want to go way out and wild < cough, Secret of the Ancients, cough > but not every game.

>
 
Adventure 1 - rogue AI has taken over a ship

Adventure 2 - robots tend to the animals kept in the research station

Then there are the robot rules in JoTAS issues 1 + 2 (which could have been the first special supplement if they'd thought up the format earlier).

AI and robots are there from day 1 of the Imperium, they are just so much in the background most don't notice them.
 
Hi,

Sorry for getting a little off-track here, but are you a fellow "Kelly's Heroes" fan by chance?

Regards

PF

Who isn't? :)

(Actually, it was much too cynical of a movie for WW2 - reflecting the period when it was made far more than the period in which it took place. But still a good movie.)
 
Wasn't it "Negative Waves" or maybe it was mentioned a few times.
>

That is "always with the negative waves" Also a comment. As is

"Woof Woof Woof! That is my other dog imitation."

To answer the question: Me? A "Kelley's Heroes" fan? Very good, you get a cookie.

Now who am I quoting? :oo:
 
Let's Derail this Sucka

I saw it when it came out at an AFB and the entire theater erupted when they had the showdown of the three guys on foot with the Tiger tank...


>
 
To try an get the train back on track, considering how much I liked the movie, I won't try to hard;), the Zhodani had robots as part of their TOE. This was stated in at least one JTAS, and in Azhinti High Lightning.
 
To try an get the train back on track, considering how much I liked the movie, I won't try to hard;), the Zhodani had robots as part of their TOE. This was stated in at least one JTAS, and in Azhinti High Lightning.

It has been a few years since I had a copy, but I vaguely recall that the Zho's had warbots in the Zhodani Alien Module. Something about psi-commandos carrying them behind enemy lines via teleportation and turning them loose for maximum havoc.
 
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