I remember in Perry Rhodan, commentary was that the one mile dreadnought sphere was supposedly large enough to sardinize the population of Earth.
I blame it for a 'big ship' universe where fighters also exist and apparently work.We tend to blame Star Wars for the "Big Ship Universe" of Book 5 and later, but it's worth remembering the sheer scale of 'big ships' in lots of early scifi...
Depends on whether you make rules to make it so. In my CT/HG fighters can create EW screens, get suicidally close to fire energy weapons with greater effect, tie their fire control to ships they escort for higher computer fire for PD shots, or accelerate and lend their inertia to missile vee and thus do more damage/penetration.I blame it for a 'big ship' universe where fighters also exist and apparently work.
Take an acceleration factor/fifteen advanced torpedo.
Replace the warhead with depleted uranium.
Kamikaze that into a battleship.
I went through the CT missile supplement, derived the basic joules the kinetic impact the missile body does if it succeeds in actually hitting the target and compared it to the atomic rockets boom table.These hulls are constructed/armored to resist nuclear weapons, I am not convinced a KE weapon can hit it that hard.
In BL, a hex is 30Kkm, a turn is 1/2hr. Take a ship traveling 4 hexes per turn, it's going 66,666 m/s.I am not convinced a KE weapon can hit it that hard.
Nah. First, you fix the KE weapon damage table - as it is, it has damage scale with KE rather than with the square root of KE (which is how everything else scales). So change the top entry from PV = MJ x 4 to PV = MJ^0.5 x 13.85.They very kindly gave us the rules in FF&S to build then for ourselves though
The only issue is you really need a look up table pre-calculated or you will be doing a relative velocity to kinetic energy calculation every time a missile strikes home.
In BL, a hex is 30Kkm, a turn is 1/2hr. Take a ship traveling 4 hexes per turn, it's going 66,666 m/s.
Take a .30 caliber bullet, which masses 10g, and just put it in the way of the ship. So, net velocity is still 66Km/s.
Were the ship to hit that bullet, that's 22MJ of energy.
A generic TL12 laser in BL is a 150MJ weapon. (Which suggests that 150MJ is "enough" to damage other ship, in general terms.)
So, the game isn't whether something can hit hard enough. The ships are traveling so fast, it doesn't take much to do real damage.
The game is actual contact. That's a real trick. But if you can throw a cloud of ball bearings in to the path of a ship, they can tear one up pretty good.
Chadwick basically mentioned somewhere in design notes that they specifically avoided kinetic kill weapons for space combat, the energy numbers just get silly.
It's one reason why missiles don't "hit" in TNE, they get close and explode into lasers.
I went through the CT missile supplement, derived the basic joules the kinetic impact the missile body does if it succeeds in actually hitting the target and compared it to the atomic rockets boom table.
Gets into battleship shell territory quickly. Given the average ACS that is plenty.
Extrapolation by the LBB5 black globe energy valuation yields the possibility of nuclear level damage by a kinetic hit.
Shrug, I didn’t go total gearhead, just in the ‘looks about right’ for game effect.And this is the problem with too much physics and RL in a Sci Fi game. You can get wrapped around the axle on 'Well, you have a whole warhead's worth of mass, and thrust 13 is so many meters per second, and it's possible to convert to MJ and now you have something the game designer never planned around trumping all the in-game stuff that's really just fiat numbers anyhow, because no one's built a TL12 Fusion Beam, or whatever, so those numbers aren't based on anything meaningful, and who can really say how much damage a Bonded Superdense hull can take? There's no ballistics report. IMTU, anything that's not in the book is somehow suboptimal (less damage, no range, or whatever) for whatever technobabble reason we decide, as it's all technobabble in the end unless you're doing an all TL7 and below campaign.