Originally posted by The Oz:
Originally posted by Sigg Oddra:
Without a movement mechanic you are back to the range band system of High Guard, which I dislike.
I agree that a tactical movement system (
tactical being defined as movement within weapons range of the enemy) is needed.
Originally posted by Sigg Oddra:
But I want to be able to move my fleet around the system, play hide and seek with sensors and fighters, try to build up local space superiority by maneuver.
If I am the defending fleet commander, I don't care
what you do in the outer system; eventually if you want the mainworld you'll have to come to me and I'll keep my whole force concentrated for that. Everything else is second-fiddle.
That said, I also like the idea of playing hide-and-seek in the outer system, dodging around gas giants and asteroids.
Adapting the detection system from BATTLE RIDER might be a place to start.
But I just can't really see the need, operationally speaking. Most star systems in TRAVELLER only have one thing worth fighting for, which greatly simplifies the operational level of maneuver.