Why buy it when you can print it yourself ...
Because it is cheaper, easier and safer are the first three things that come to mind.
Why buy it when you can print it yourself ...
Who said it couldn't be?Yep, software is never cracked. :file_21:
The higher tech equipment will have higher tech measures for ensuring such equipment is not improperly used.
I didn't miss the point. I just have no idea what it has to do with my point which it seams to me you obviously missed so I edited my above post.Which is obviously the point you missed.
I didn't miss the point. I just have no idea what it has to do with my point which it seams to me you obviously missed so I edited my above post.
Let me know if it is clearer.
Not in the Third Imperum where it takes hundreds of years to advance a TL.Well, I think another point you are missing Cosmic is that technology outpaces laws. So yeah after a while there will legal databases that only let you do what the makers of the printer want, but that comes after wild and wooly days of people having the tech and no restrictions on its use.
If I'm missing these points, could you please indicate where they were previously brought up? I also don't believe I ever stated anything that contradicts these points, did I?Well, I think another point you are missing Cosmic is that technology outpaces laws. So yeah after a while there will legal databases that only let you do what the makers of the printer want, but that comes after wild and wooly days of people having the tech and no restrictions on its use.
Call me stupid, but I don't see "3d" "printers" as some miraculous discovery.
Some have suggested that 3d printers should be on ships for making parts. For years we've played with ships having machine shops with automated computerized control and design software being part of engineering. So no radical difference in gaming here.You could import a 3d laser cutter or much lower tech machining tools and build the weapons.
After all, that TL 15 machine is so smart it
1) Has a database that stops you from designing items that will break any patents or laws.
2) Won't produce output at all without being linked in.
2a) Typically people don't make their own designs, they download properly registered designs. You need to be linked in and perhaps pay the holder of the rights to that design a fee before producing output. Kind of like instead of paying a fee for downloading an app you had to pay a fee each time you open the app.
2b) Any new design is submitted to the appropriate agencies. This, after all, is a feature for your own protection and ease of use. It automatically registers your new designs, puts it on the download site, and allows you to charge others for it's use if you wish.
Touché.Not in the Third Imperum where it takes hundreds of years to advance a TL.
(I am not weighing in on the merits, just pointing out a 'fact' of the OTU.)
IMTU and IYTU ... Our mileage may vary.![]()
FYI, I never said my analysis was of the way things were in all systems throughout all TUs.Now tell my why a manufacturer on ante-bellum Efate, or Trexalon, or Collace should bother incorporating programming to support all that legal rigamarole.
Sorry, but I thought discussing where it is not GOING would be useful too.Lest the point be lost in the debate: I'm wanting to explore where the tech is GOING.
Which explains the high number of brits I've seen on the self-replicating 3d printers boards....
but this is dangerously close to political.
Possibilities: On the negative side. Very little. A 3d printer in itself is no miracle machine. All it does is apply materials in layers. An additive process instead of molding or subtractive manufacturing. See limitations.what do we think can be accomplished at TL10? At TL12? At TL15? Could you go to your TL15 device and order up some rope and a grapnel gun for your upcoming adventure? Could you order up a watch, or a TL7 calculator? I can't think of anything comparable in the game, and my science background is average at best, so figuring out the possibilities and limitations is a bit beyond me.
...FYI, I never said my analysis was of the way things were in all systems throughout all TUs.
...
For clarity, how about this:
In some systems in some TUs the 3d printer itself could be illegal and would need to be smuggled.
In some systems in some TUs 3d printers can be made locally under local regulations and laws but importing 3d printers with unknown specifications is illegal and would need to be smuggled.
In some systems in some TUs some modifications to a 3d printer would be illegal and 3d printers with these modifications would need to be smuggled.
None of this implies that in some systems in some TUs it is not illegal to import 3d printers of any design and capability so there would be no need to smuggle them.
Possibilities: On the negative side. Very little. A 3d printer in itself is no miracle machine. All it does is apply materials in layers. An additive process instead of molding or subtractive manufacturing. See limitations.
On the more positive side, the possibilities are as endless as the imagination. At high TL in some TUs there could be the manipulation of atoms to convert elements so that only a few resources are needed and the 3d printer is complex enough that it can manipulate power, pressure, gravity, temperature and whatever else such that it can build anything that any other machine could.
Limitations: Again, I'm not scientific enough or knowledgeable about manufacturing but I know some things are done in specific environments, like pressure, vacuum, atmospheres with different gas mixtures, various temperatures, the absence or presence of light or radiation, and so on. So I could be wrong, but a futuristic 3d printer where you just press a button and layer by layer an entire portable computer is produced would probably require a lot of other advanced technology. Advanced items for curing materials faster. Advanced items to assist in bonding materials. Advanced items for insulating materials. And so on.
Cost and Variety. A 3d printer that can process any type of element in various pressures, gravities, temperatures, atmospheres and so on would probably be quite costly. So an additional limitation in some systems of some TUs would be that some devices, to be practical, will be a limited version such as one that just makes things in super small layers, like computer chips vs one that makes tooth brushes, plastic gears and a very huge number of other plastic items.
Game limitation: Creating an accurate database of every possible material and which ones and how much is needed for every conceivable thing the players might make. Also determining how long the process takes for each different item based on size, complexity, amount of materials that need pre processing before application and so on. Is a play group going to keep track of the ships inventory of elements and how much is used every time something is made?
Suggestion based on one of the games I play in: The ships computer is used to track what supplies were used. Food, medicine, replacing items broken, things used for repairs and maintenance, the 3d printer supplies (we don't call it that), and so on. We just tell the GM we are refueling and restocking and don't worry about an itemized list. The GM makes a rough estimate of how many credits need to be spent. These steps are often ignored and deemed automatic if we are not limited for funds because we aren't playing accountants in space. Might not work for many people but we are the type that already doesn't keep track of minor details like if the auto chef needs more salt, protein or vitamin supplement.
The GM will point out if something is hard to get or even impossible to get in the current system. At times there is a side adventure centered around needing to find a resource.
Maybe your TL15 machine is capable of almost anything - and costs millions. Useful for the Imperial Navy or a corporation wanting a versatile manufacuring device for some reason, but a bit beyond the budgets of the rest of us.
As to this being political, clearly it's a politically emotive issue. I still think it should be possible to discuss in a neutral, factual way without espousing any particular personal view.