It's not so much their use in combat, which is what HG1 addressed, that's arguable although if you can shoot another ship with fusion guns or spinal mount particle accelerators, I really don't see why you can't shoot it with what is effectively a spinal mount fusion cannon. Anyway that's a side issue I'm prepared to concede.
An fusion engine really isn't a spinal mounted fusion cannon. The whole reason I mentioned nuclear power plants and nuclear bombs was to illustrate the fact that even though they both have the same adjective they are really vastly different creatures (I realized later that we actually currently have some nuclear powered space vehicles that absolutely cannot do any kind of explosion on their own)
Consider this, and cannon is designed to minimize recoil and maximize how far it can deliver its payload. To be effective at space combat distances it has to have all sorts of equipment designed to take a relatively small package (in relation to what an engine has to output for thrust) and bundle it so it won't dissipate over distances of tens of thousands of miles. An engine on the other hand would be designed to do almost the exact opposite. It will be designed to have the absolute highest recoil possible. That will be a primary portion of its design since that's how it works.
I would also speculate that it will have secondary design concerns with trying to minimize the distance at which its exhaust is dangerous. This won't be an overwhelming design concern but in the same way that modern laws mandate such things as catalytic converters and mufflers which have a small negative impact on the overall performance of a car engine I think we can assume that the Imperium might have some laws that have small negative impact on engine output in order to reduce certain negative aspects of the engine (primary of which in this case is the dangerous exhaust). One solution might be some sort of mandatory diffuser in the design that expands the cone of escaping fusion (after it has cleared the nozzle) to around 5 degrees. This should still provide around 99% efficiency while expanding the exhaust by 8% of the distance travelled (and because the energy per meter is based on the area of the cone an 8% spread is an 18% reduction in energy per square meter).
Is it possible to design an mechanism that could be simultaneously used as both an engine and a weapon? Sure, but it would probably be very, very complicated to do so. You have aspects that I listed above that are mutually exclusive so you would need either some incredibly versatile equipment that would be capable of alternately confining smaller amounts of ejecta and packaging it or else directing larger amounts of ejecta for thrust or else you would need two complete sets of equipment (maybe some sort of magnetic bottling system before the magnetic nozzle and then another magnetic projecting system after it). If players (or terrorists) actually built their engines from scratch maybe some really talented ones could make a go of that but for the most part people just buy pre-built engines.
The main problem is their use as a terror weapon, which is exactly what the planet killer problem is about as well. After all, if you can get close enough to dock with a space station, other ship, or even a ground based star port with a HELPAR drive, you are close enough to turn it into molten slag. The jet engine comparison just isn't apt. Do the sums on a high thrust HEPLAR drive for a decent sized ship and it's destructive power is pretty impressive.
Simon Hibbs
That is more of an issue, and it is one I've thought about as well. The idea of people using engines in that way does seem much more plausible than the idea of people using the thrust of their HEPlaR drives to cut up each other's ships in space combat. However I feel relatively sure that even that threat can be diminished more than you would think at first glance.
As I said earlier, those engines really have pretty short ranges. Sure, the particles are travelling at very high speeds but if we take your average 100 dton ship and we assume it weighs around 500 metric tons (just a very rough conversion based on size and weight of RL ships) that means a 6 G Heplar drive is putting out around 2.94 x 10
7 Newtons of force. At a distance of 2 km with a 5 degree cone it will have a cone just over 174 m across. This gives us a surface area of just under 23,863 m
2 which means that the energy impacting the surface at that point is just under 1,232 N m
2/s or 1,232 Watts per m
2.
This is actually less than the amount of energy the Earth recieves from sunlight.
But what about as the ship gets even closer? Well, first off 2 Km is already incredibly close when you are talking about landing or docking. Go ahead and play a couple of Orbiter scenarios and you'll see what I'm talking about. When you are at those distances you are well, well into 'final approach' and when you get that close you don't use your main engines. You are using your Reaction Control System which are all the tiny little jet nozzles that sit all over your craft at the wingtips, nose, tail, etc. When you are in space your main engines are completely cold at this point. When you are landing in Orbiter you might be using them a little, but then Orbiter lacks gravitational lifters which you would be using.
Now the thing is that these engines are big. Really big. These aren't the kinds of things where you can stomp on the gas and in the space of a few seconds the engine suddenly goes from cold to running full bore like your car. It takes time to spin them up.
So what seems most likely to me is that any places such as space stations or reasonably equipped Starports (pretty much any place with an equivalent of Air Traffic Control) will have some kind of scanner monitoring the ships coming in. If you come too close (say 100 km) while performing landing (or docking) manuevers and your engines are reading as 'hot' they are going to wave you off. Keep coming in and 'appropriate measures' will probably be taken in the interests of self defense. Try and gun your engines at the last minute? Let's see, you're being tracked, you are basically at point blank range and you are travelling
really slow. No, I don't think this is going to end well for you.
All of this, of course, is assuming that you aren't required to turn over control of your ship to the ground for safety reasons, a distinct possibility (we actually still do this in real life with ships entering harbors, although in that case it isn't done via remote but by a harbor pilot who comes on board, so don't just brush it off as 'people wouldn't put up with it'.)
Is that system fool proof? No, of course not, but it doesn't need to be. Like any safety system it only needs to reduce the 'threat' to a reasonable level. After all, even if the planets went absolutely berserk and did create some sort of unbeatable system for handling this sort of situation they would still face dangers such as people ramming their ships into the ground at high velocities, people dumping bowling balls and lawn darts out of the cargo bay while in orbit, or people packing nuclear devices on the ship and detonating them. All the security measures really need to do is reduce the threat to the point where something else becomes the more probable danger.