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A chargen loophole...

pendragonman

Absent Friends Margrave
As long as a character has a C for any characteristic, why would any player not have their character do at least one, if not three or four, terms as Rogue?

With a C characteristic, and the current situation that the player 1) chooses the controlling characteristic and 2) after choosing the characteristic there is no changing it there is no chance of scheme failure. So the character can have big bucks at the start of game play.
 
Even if the character has to rotate through characteristics, if one is a C, why not spend the first one as a Rogue and make millions?

But I think this is something a referee can also leverage.

Anyway, CT has a loophole in its chargen: first term in the Army grants a relatively nice pile of skills, then muster out and enlist in something else.
 
Anyway, CT has a loophole in its chargen: first term in the Army grants a relatively nice pile of skills, then muster out and enlist in something else.

I won't talk about T5 as I don't know it, but in CT, once you muster out, CharGen is done, you cannot enlist in another career.
 
I won't talk about T5 as I don't know it, but in CT, once you muster out, CharGen is done, you cannot enlist in another career.

House rules notwithstanding of course. Not that we ever played with any of those. :rofl:
 
House rules notwithstanding of course. Not that we ever played with any of those. :rofl:

Sure, but if you house rule that one can reenlist in another career, then you cannot blame CT of a loophole...in your own house rules :devil:
 
Sure, but if you house rule that one can reenlist in another career, then you cannot blame CT of a loophole...in your own house rules :devil:

Granted, but! "Everyone runs CT with house rules" should be a refrigerator magnet.
 
Back to Rogues. So it looks like errata, but it isn't.

So we're left with trying to convince Marc that creating (1) Rogue Princes, and (2) characters that will more often than not have at least one term of Rogue in them, is the wrong way to go.

I think rotating through characteristics, as is done with other careers, stops #1. But, it doesn't stop #2.

Should the rules discourage that? And if so, how? An official record, a permanent "felon" barcode tattoo, or a mean-looking scar?


Now for a little browbeating: is this important enough to add to Marc's pile of errata? :devil:
 
Now for a little browbeating: is this important enough to add to Marc's pile of errata? :devil:
That depends.
Will the T5 Speculative Trade Rules quickly make everyone a millionaire anyway (like in CT)? :)

... Seriously, will this really matter to game balance looking at all of the other careers?


From the sidelines, I would have no trouble dealing with it as a referee ...
"are you SURE that you really want to start out with a pile of money and a criminal past that will follow you throughout the rest of the game? If that's what you want to play, you will have your wish. If this is just a munckin move to get some starting cash, let me offer you a patron and a starting adventure on muster out instead."
 
That depends.
Will the T5 Speculative Trade Rules quickly make everyone a millionaire anyway (like in CT)? :)

... Seriously, will this really matter to game balance looking at all of the other careers?


From the sidelines, I would have no trouble dealing with it as a referee ...
"are you SURE that you really want to start out with a pile of money and a criminal past that will follow you throughout the rest of the game? If that's what you want to play, you will have your wish. If this is just a munckin move to get some starting cash, let me offer you a patron and a starting adventure on muster out instead."

But the low fame successful schemes generate means that there is not much chance anyone actually knows of the criminal history.

Is taking three muster rolls as cash a munchkin move? The chances of an actual scheme making more money than a muster roll is thin. The only real scheme that pays out big is noble, and that is a high roll (or a previous career as a noble).

What I object to is the autosuccess. Can't remember off hand, does any other career allow for choosing one characteristic that does not change no matter how many terms are done? If not, this is an anomaly that needs fixed.
 
Is taking three muster rolls as cash a munchkin move? The chances of an actual scheme making more money than a muster roll is thin. The only real scheme that pays out big is noble, and that is a high roll (or a previous career as a noble).

(1) Be a noble for awhile and accumulate proxies.
(2) Become a Rogue and make millions.

Hmmm, sounds like Marc is disillusioned with our government.
 
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