Just some thoughts on Classic Traveller, MegaTraveller and a missed opportunity.
I like the simplicity of the Classic Traveller rules, but found the Imperium a little too ‘settled’ for my taste and tended to just roll up a small subsector scale empire/kingdom with an unexplored frontier beyond for my Classic Traveller sessions.
I’ve just finished reading the MegaTraveller CD and loved the data in some of the books. ( ‘Hard Times’ was an absolute gold mine). It occurs to me that the rebellion and breaking the Empire were a generally good thing, since it provided the ‘frontier’ and the ‘outlands’ and the ‘wilds’, but there was no real need to stomp the Imperium into dust. Would it have been so terrible if 2 or 3 factions had united at the 11th hour and the Imperium had survived at half or even a third of it’s pre-rebellion size? It would have allowed for a ‘wild west’ without burning Rome to the ground to achieve it.
I believe that 1248 leans this way (after rebuilding a new empire), but that is a lot of wasted time needlessly bruising the players who like adventuring in a big imperium. While I prefer the frontier, there is something to be said for a setting where the pirates wear custom tailored suits, travel in megacorporate transports, and wear rings to proclaim their knighthood. It would have been so easy to have both worlds.
Sorry if this is a worn out topic. Unfortunately, the full breath of MT is still new to me.
I like the simplicity of the Classic Traveller rules, but found the Imperium a little too ‘settled’ for my taste and tended to just roll up a small subsector scale empire/kingdom with an unexplored frontier beyond for my Classic Traveller sessions.
I’ve just finished reading the MegaTraveller CD and loved the data in some of the books. ( ‘Hard Times’ was an absolute gold mine). It occurs to me that the rebellion and breaking the Empire were a generally good thing, since it provided the ‘frontier’ and the ‘outlands’ and the ‘wilds’, but there was no real need to stomp the Imperium into dust. Would it have been so terrible if 2 or 3 factions had united at the 11th hour and the Imperium had survived at half or even a third of it’s pre-rebellion size? It would have allowed for a ‘wild west’ without burning Rome to the ground to achieve it.
I believe that 1248 leans this way (after rebuilding a new empire), but that is a lot of wasted time needlessly bruising the players who like adventuring in a big imperium. While I prefer the frontier, there is something to be said for a setting where the pirates wear custom tailored suits, travel in megacorporate transports, and wear rings to proclaim their knighthood. It would have been so easy to have both worlds.
Sorry if this is a worn out topic. Unfortunately, the full breath of MT is still new to me.