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2100 AD: Cybercom Inc.

Werner

SOC-13
This is the "Big Bad" for my 2100 AD game. Cybercom is a megacorporation, a big tech firm specializing in telecommunication, robotics, AI, space travel, entertainment, news, and weapons development, its got a finger in every pot. Cybercom is the defacto world government of the Earth and thus by extension much of the Solar System, though it has its strongest grip on the inner Solar System.

Cybercom is not strong enough to govern directly, it strongly influences the politics of the six powers: North America, South America, Europe, India, East Asia, and Africa, each of these powers is ostensibly democratic and has regular elections, but Cybercom influences those elections through several media companies that it controls typically it likes to play both sides in each election against each other, and favors whichever candidate gives them the strongest bribes. Cybercom is very good at manipulating public opinion and thereby getting whoever it wants elected.
 
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