PinkSplice
SOC-12
The task thread has pretty much synthesized the differences over the different task systems mechanics proposed for T5. Ease of play versus granularity is how it can be summed up. My observation is this:
It's a game, not a sim, kids.
2D6. Roll high. Avoid snake eyes. Start the difficulty levels at 3+ or 4+, step 3 or 4, as desired (T. Foster's setup looks good).
There ya go. Mission accomplished.
Wally.
It's a game, not a sim, kids.
2D6. Roll high. Avoid snake eyes. Start the difficulty levels at 3+ or 4+, step 3 or 4, as desired (T. Foster's setup looks good).
There ya go. Mission accomplished.
Wally.