SpaceBadger
SOC-14 1K
I know I saw several other "First Impressions and Questions" thread about T5 back when the KS backers and early-orders were first getting theirs, but I skimmed three pages back and couldn't find a good thread to tack this onto, so here we go, new thread:
I just got T5 on CD-ROM, and decided to make some notes on my first impressions, and questions that occur to me as I read. I have NOT YET read any of the Errata - those threads are so huge and scary they almost prevented me buying T5 at all, until Marc Miller assured me that buyers of either the Book or the CD now would receive free updates later as errata is corrected.
My first impression is that those who have painted this as a poorly-edited first draft full of typos and spelling/grammatical errors were exaggerating to a high extreme. When I started reading T5, it was like reading any other Traveller book written by Marc Miller: high quality material, easy to read, with good explanation. Now keep in mind, I haven't gotten into any of the complicated stuff yet, but I still think the detractors were overstating their case on this issue.
The previous editions list on p.8 does not include T-20, nor does the Absent Friends section on p.10 include Hunter Gordon?
NAFAL? Not-As-Fast-As-Light? Whatever happened to good old STL?
Kursae???
o: Another Forerunner race and source of ancient (not Ancient!) ruins on many planets - but why? And apparently they are still around on some 5,000 worlds in their laid-back, non-travelling, new form. Again I ask, "Why?" What does this new race add that the Droyne do not? They certainly upset the Six Races meme, not that I ever considered that terribly important.
Pages 22-24 are sufficient for explaining die-rolling conventions. Pages 25-33 could be scary to newcomers and should be moved to an appendix.
Ranges: VShort= 5m, Short= 50m. Should have had something in between to represent effective pistol range. Big difference between 5m and 50m with pistol, especially for non-professionals! (Yeah, these are the same as Short and Medium range from CT Bk 1, but still, this was a chance to fix it.)
Pages 36-56: Holy Crap! Numbers, Numbers, and more Numbers, with explanatory text not coming until AFTER the huge tables of numbers. This should be a later chapter or an appendix; this is more stuff to scare away newbies. GMs need to understand all of this; players, not so much.
Arg!!! Getting into character generation, and it is a mixture of explanatory text nowhere near the applicable tables, redundant explanations, obscure stuff that I cannot ever see using in game... I think I am going to stop the general commentary here, as there is just too much garbled stuff, mixed in with bits of coolness that I want to adopt.
And now I can see why there are so many complaints about the organization of the material. For example, a word or phrase or acronym is first used on page x, and not explained until page x+5. Not fun.
Homeworld Skills? Everyone on an Ag world has Animals skill? Umm, Worlds Are Big, y'know?
Eh, back to reading. Probably not going to use this char-gen system, but I am eager to have a look at ship design and star-system generation.
I just got T5 on CD-ROM, and decided to make some notes on my first impressions, and questions that occur to me as I read. I have NOT YET read any of the Errata - those threads are so huge and scary they almost prevented me buying T5 at all, until Marc Miller assured me that buyers of either the Book or the CD now would receive free updates later as errata is corrected.
My first impression is that those who have painted this as a poorly-edited first draft full of typos and spelling/grammatical errors were exaggerating to a high extreme. When I started reading T5, it was like reading any other Traveller book written by Marc Miller: high quality material, easy to read, with good explanation. Now keep in mind, I haven't gotten into any of the complicated stuff yet, but I still think the detractors were overstating their case on this issue.
The previous editions list on p.8 does not include T-20, nor does the Absent Friends section on p.10 include Hunter Gordon?
NAFAL? Not-As-Fast-As-Light? Whatever happened to good old STL?

Kursae???

Pages 22-24 are sufficient for explaining die-rolling conventions. Pages 25-33 could be scary to newcomers and should be moved to an appendix.
Ranges: VShort= 5m, Short= 50m. Should have had something in between to represent effective pistol range. Big difference between 5m and 50m with pistol, especially for non-professionals! (Yeah, these are the same as Short and Medium range from CT Bk 1, but still, this was a chance to fix it.)
Pages 36-56: Holy Crap! Numbers, Numbers, and more Numbers, with explanatory text not coming until AFTER the huge tables of numbers. This should be a later chapter or an appendix; this is more stuff to scare away newbies. GMs need to understand all of this; players, not so much.
Arg!!! Getting into character generation, and it is a mixture of explanatory text nowhere near the applicable tables, redundant explanations, obscure stuff that I cannot ever see using in game... I think I am going to stop the general commentary here, as there is just too much garbled stuff, mixed in with bits of coolness that I want to adopt.
And now I can see why there are so many complaints about the organization of the material. For example, a word or phrase or acronym is first used on page x, and not explained until page x+5. Not fun.
Homeworld Skills? Everyone on an Ag world has Animals skill? Umm, Worlds Are Big, y'know?
Eh, back to reading. Probably not going to use this char-gen system, but I am eager to have a look at ship design and star-system generation.