Yeah, I wouldn't want to fiddle with the established OTU, or any artifact thereof, but it'd be interesting to introduce an "alien" presence. And by that I don't mean living being with super technology, but bring in things that, although seemingly unconventional, would be well grounded and solicit "oohs" and "ahhs" from the players.
One of the great failures for our group was "Murder on the Arcturus Station." Our group was so used to shooting it out with the opposition that anything else was seen as "boring." Of course that was when we were much younger. I tried throwing in occasional rescue missions and simple exploration, but man... it's like those guys were blood thirsty or something. Hack-n-slash types, but with guns instead of swords. But I digress.
Occasionally I see a book cover or a piece of sci-fi art, and my immagination gets fired up. Like what would a band of adventurers do if they had to crash land on a ring-world, where the technology and beings would essentially ignore them because they were so primitive. Or what about an extra-dimensional adventure to someplace just completely out there?
I may've told this story already a couple years back, but I'll tell it again. I saw a Gama-World adventure many years back for sale with this kind of super-sized tank on the cover that looked like an ocean-liner outfitted with treads. I bought the thing thinking to import it to Traveller. I mean, how cool would it have been to tackle a land roaming fortress? Unfortunately the cover art was only a rumor in the adventure material, and never manifested itself in the game. Still, it was an interesting concept, and one that I had a fun time formulating.
However, I had to finagle with the laws of "jump physics" to put that adventure into motion, and that's the kind of plot device I'd like to avoid, largely because it monkeys with what's in the rulebook. It's OK for an in-house deal, but I get the feeling a hyperbolic mis-jump would be rejected for a submission.
Anywho, I think I got a clear picture now.