Hairy Jim DeGriz
SOC-12
Resources : Resources are exploitable natural resources, minerals, ores, metals, energy sources, biological assets, and any other items of limited availability. - T5, Book3, p.27
Consider two worlds, Alpha with a population of 3 million and Beta a population of 2 billion, both with a Raw Resource score of 12. That’s 400 resources per 100 mm citizens on Alpha but only 0.6 resources per 100 mm citizens of Beta. (I use 100 million to keep results mostly above 1). For the sake of this discussion, I’m going to assume equal distribution of resources across the population, but we all know that only happens on Utopia and Dystopia in the Neverbeenthere Sector.
For this example, both worlds have the same TL 12, the same class Starport A. Alpha is Trade Class = Ag, Ri and has an Importance of 3 with an infrastructure of 5. Beta is Trade Class = Hi and also has an Importance of 3, with an infrastructure of 9.
What I would infer from this is that the citizens of Alpha have a higher standard of living than Beta. BUT not a larger economy. Also, Beta doesn’t / can’t utilize all of the resources that are available. Trade classification aside, 400 raw resources/per 100 mm seems not poor.
I would also infer that Beta is not self-sufficient and imports resources to for its population. I would speculate that Beta purchases resources from Alpha, and that the well-being of Alpha is in Beta’s best interest. Or perhaps Beta plans to conquer Alpha to ensure access to those delicious resources.
The question becomes when is a planet not self-sufficient in terms of Raw Resources? Does a planet need 1 Raw Resource per 100 mm? I’m using that as a placeholder for now. A planet with a population of 1 billion would be self-sufficient if Raw Resources > 9. A world with a population of 2 billion or more can’t be 100% self-sufficient, as a baseline concept. See table below.
In order to be sufficient with 1 Raw Resource per 100 mm, Beta needs 20 raw resources, and has a deficit of 8 Raw Resources. Conveniently, their political ally Alpha only uses 1 resource (actually 3/10) of the 12 Raw resources available to be self-sufficient, and gladly becomes wealthier trading their surplus resources for tasty Beta credits, luxuries and military hardware.
I’m not sure how to convert this into trade surpluses or deficits, nor do I necessarily want to do that. I’m trying to simplify things rather than complexify them. This still doesn’t get me the GWP I need to calculate a MCr based military budget, to spend on SDB’s, destroyers and frigates.
Resources Per 100 Million Population
Further thoughts
Not all resources are equal in value, so I’m assuming a mix of needed minerals, ores, biological goods, etc.
Agricultural Planets have greater access to renewable resources.
Direct investment by external parties may be needed to increase the infrastructure, and exploit resources. (Insert evil mining corporation on a population 5 world with 15 Raw Resources.)
Does Infrastructure limit the amount of Raw Resources available to world? I seem to recall something along those lines in T4: Pocket Empires. Is there an infrastructure bottleneck? Instead of using 12 Raw Resources, use the Infrastructure of 5 for Alpha and 9 for Beta. Enough resources, but not enough means to get Raw Resources to the population. Raw Resources per 100 mm on Alpha drops to 166.67 and Beta to 0.45. The problem with this concept is that you can’t solve it by importing more goods, since your own resources are already bottlenecked.
This leads into further consideration of Labor and Infrastructure. More to follow...
- Resources = 2d6 + (if TL>8) + GG + PB = (2 – 12) + (0 – 4) + (0 – 3) = Range 2 – 19, AVG ~ 9- 10
Consider two worlds, Alpha with a population of 3 million and Beta a population of 2 billion, both with a Raw Resource score of 12. That’s 400 resources per 100 mm citizens on Alpha but only 0.6 resources per 100 mm citizens of Beta. (I use 100 million to keep results mostly above 1). For the sake of this discussion, I’m going to assume equal distribution of resources across the population, but we all know that only happens on Utopia and Dystopia in the Neverbeenthere Sector.
For this example, both worlds have the same TL 12, the same class Starport A. Alpha is Trade Class = Ag, Ri and has an Importance of 3 with an infrastructure of 5. Beta is Trade Class = Hi and also has an Importance of 3, with an infrastructure of 9.
What I would infer from this is that the citizens of Alpha have a higher standard of living than Beta. BUT not a larger economy. Also, Beta doesn’t / can’t utilize all of the resources that are available. Trade classification aside, 400 raw resources/per 100 mm seems not poor.
I would also infer that Beta is not self-sufficient and imports resources to for its population. I would speculate that Beta purchases resources from Alpha, and that the well-being of Alpha is in Beta’s best interest. Or perhaps Beta plans to conquer Alpha to ensure access to those delicious resources.
The question becomes when is a planet not self-sufficient in terms of Raw Resources? Does a planet need 1 Raw Resource per 100 mm? I’m using that as a placeholder for now. A planet with a population of 1 billion would be self-sufficient if Raw Resources > 9. A world with a population of 2 billion or more can’t be 100% self-sufficient, as a baseline concept. See table below.
In order to be sufficient with 1 Raw Resource per 100 mm, Beta needs 20 raw resources, and has a deficit of 8 Raw Resources. Conveniently, their political ally Alpha only uses 1 resource (actually 3/10) of the 12 Raw resources available to be self-sufficient, and gladly becomes wealthier trading their surplus resources for tasty Beta credits, luxuries and military hardware.
I’m not sure how to convert this into trade surpluses or deficits, nor do I necessarily want to do that. I’m trying to simplify things rather than complexify them. This still doesn’t get me the GWP I need to calculate a MCr based military budget, to spend on SDB’s, destroyers and frigates.
Resources Per 100 Million Population
UWP Population | ||||||
Raw RES | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 2,000 | 200 | 20.00 | 2.00 | 0.20 | 0.02 |
5 | 5,000 | 500 | 50.00 | 5.00 | 0.50 | 0.05 |
8 | 8,000 | 800 | 80.00 | 8.00 | 0.80 | 0.08 |
9 | 9,000 | 900 | 90.00 | 9.00 | 0.90 | 0.09 |
10 | 10,000 | 1,000 | 100.00 | 10.00 | 1.00 | 0.10 |
11 | 11,000 | 1,100 | 110.00 | 11.00 | 1.10 | 0.11 |
12 | 12,000 | 1,200 | 120.00 | 12.00 | 1.20 | 0.12 |
15 | 15,000 | 1,500 | 150.00 | 15.00 | 1.50 | 0.15 |
19 | 19,000 | 1,900 | 190.00 | 19.00 | 1.90 | 0.19 |
Further thoughts
Not all resources are equal in value, so I’m assuming a mix of needed minerals, ores, biological goods, etc.
Agricultural Planets have greater access to renewable resources.
Direct investment by external parties may be needed to increase the infrastructure, and exploit resources. (Insert evil mining corporation on a population 5 world with 15 Raw Resources.)
Does Infrastructure limit the amount of Raw Resources available to world? I seem to recall something along those lines in T4: Pocket Empires. Is there an infrastructure bottleneck? Instead of using 12 Raw Resources, use the Infrastructure of 5 for Alpha and 9 for Beta. Enough resources, but not enough means to get Raw Resources to the population. Raw Resources per 100 mm on Alpha drops to 166.67 and Beta to 0.45. The problem with this concept is that you can’t solve it by importing more goods, since your own resources are already bottlenecked.
This leads into further consideration of Labor and Infrastructure. More to follow...
Last edited: