MGT has altered the paradigm to more conform to the examples in CT of mainworld governments that are not universal in authority.
As far as I know, there are no examples of world governments that aren't recognized as the sole legitimate government of their world. I'm pretty sure that any examples that MIGHT be interpreted that way are ambiguous at best. Nor are MGTs new factions confined to rebels and other challengers of government authority. There are also "rival political parties, cultural groups, religions and so forth".
In looking at those minigovernments, there are a chunk of government types that are neither the same nor diametrically opposed, and those, therefore, are neither the axiomatic rebels, nor the axiomatic movements within the main government, and can themselves potentially wind up "Balkanized"....
They are not national governments. They are factions. A faction is not a national government. Look it up.
These subunits are left undefined as to scope, but are defined as to size/importance; defined by die-roll, and potentially bigger than the main gov't!
Actually, they're potentially bigger than THE government. Singular. One government, up to four factions. (FOUR!?! :rofl
They can be seen as factions as you narrowly (and IMO, poorly) construe it to mean...
You mean as the text actually says? If it's narrow of me to think that words should, as a default, be assumed to mean what they say, then I guess I am narrow.
...or can be (not must be) as wide as separate governments not contesting for dominance. (Contesting for world dominance would force the main government to be type 7. Contesting for control of the extant would force them to rebels or classic factions.)
So you don't think rebels agaist the government are contesting for control? Rebels, you remember, are one of the possible types of factions mentioned as examples. I find it very hard to find any rhyme or reason to your arguments.
An offworld colony, like the Red Banders in CT's Tarsus (thanks, Cryton, for the cite), not answerable to the main government doesn't force in CT a Type 7 nor Type 0; in MGT, there is a process to generate same.
What makes you think the Red Banders (and the Regiment, in case that's who you're actually thinking of) aren't answerable to the Tarsan government? There's nothing in the writeup that indicates that. It's true that there's no explicit statement that the Red Banders are not autonomous, but then, there's no explicit statement that the people of the capital are not autonomous either.
It's perhaps not as clear as YOU want, but it is clear enough to be a springboard for non-uniform on-world governments other than types 0 and 7.
If you twist the words past what I consider the breaking point and deliberately contradict WBH, then I guess it can be used as such a springboard.
However, you still haven't addressed that part. Why do you think it's acceptable to interpret MGT's text to contradict WBH when it's equally easy (personally I think much easier) to interpret it in such a way that it doesn't contradict anything?
There's also the long standing rule that the Gov't code isn't "what the government claims to be" but "what the scouts on the ground observe it to be"... (Adv 0 and S3 make this explicit; CT Bk3, TTB, MT, TNE, and T4 merely imply this strongly. MGT is less clear on this issue.)
That's true. So what? If the Imperium decides that a government is the legitimate world government and those guys over on that continent are merely rebels, the Scouts percieve them to be mere rebels and call it a unified world. If the Imperium recognizes the rebels as a legitimate government, the Scouts will call it a world with multiple governments. Or it can be the other way around, that what the Scouts think influences Imperial recognition. Either way doesn't affect our argument one little bit.
Hars