I've been putting together some characters, both PCs and NPCs, for use in an upcoming campaign and started wondering. What motivation is there NOT to multiclass? Why would you ever take a class more than level 2?
Most of the time, levels 1 and 2 get a bonus feat, and there are classes you can take to get most any skill set you are looking for. Sure, several of the classes saves and BAB don't start going up til 3rd or 4th level in that class, but it seems to me that skills/feats are more important than saves/BAB most of the time.
The example that really got me wondering was the ship's engineer NPC I was writing up. He started life as a belter (mostly to pick up 0G/LoG adaptation free and get a chance to get 3D Awareness), but after a term joined the Navy (for access to Damage Control). After getting a couple levels in Navy, it occurred to me that he could then take a couple levels in Traveller and be able to get the other feat he needed (think it was Jury Rig) at character level 5, rather than waiting to get his next Navy bonus feat at CL 7. Of course, after his 6th level I went ahead and started adding more than 2 levels for Traveller class, mostly because it just seemed wrong to pick up a 4th class. But he could have easily picked up some Professional or Merchant levels and gotten a couple more free feats. I easily came up with rationale for each class he took, and didn't even have any problem flowing with his career changes.
What I want to know, then, is what motivation could there have really been for him to end generation as a Belter 3/Navy 4 rather than the Belter 2/Navy 2/Traveller 3 he became? There are a couple of class specific feats that get a bonus for having more than 5 levels in that class (Merchant Avoid Trouble or something like that, think there is a Belter one too? Or was it Rogue?) but is that it?
And on an unrelated note, why do Rogues get only 4 skill points/level? Seems like they would want to trade off some of their BAB for an extra skillpoint at least. But then, they can just multiclass into Traveller or Merchant or something to get some extra skillpoints, and focus their Rogue skill points on 'roguish' skills.
Ok, that got a bit long winded, sorry. Just really curious what some of the rest of you think about this.
Most of the time, levels 1 and 2 get a bonus feat, and there are classes you can take to get most any skill set you are looking for. Sure, several of the classes saves and BAB don't start going up til 3rd or 4th level in that class, but it seems to me that skills/feats are more important than saves/BAB most of the time.
The example that really got me wondering was the ship's engineer NPC I was writing up. He started life as a belter (mostly to pick up 0G/LoG adaptation free and get a chance to get 3D Awareness), but after a term joined the Navy (for access to Damage Control). After getting a couple levels in Navy, it occurred to me that he could then take a couple levels in Traveller and be able to get the other feat he needed (think it was Jury Rig) at character level 5, rather than waiting to get his next Navy bonus feat at CL 7. Of course, after his 6th level I went ahead and started adding more than 2 levels for Traveller class, mostly because it just seemed wrong to pick up a 4th class. But he could have easily picked up some Professional or Merchant levels and gotten a couple more free feats. I easily came up with rationale for each class he took, and didn't even have any problem flowing with his career changes.
What I want to know, then, is what motivation could there have really been for him to end generation as a Belter 3/Navy 4 rather than the Belter 2/Navy 2/Traveller 3 he became? There are a couple of class specific feats that get a bonus for having more than 5 levels in that class (Merchant Avoid Trouble or something like that, think there is a Belter one too? Or was it Rogue?) but is that it?
And on an unrelated note, why do Rogues get only 4 skill points/level? Seems like they would want to trade off some of their BAB for an extra skillpoint at least. But then, they can just multiclass into Traveller or Merchant or something to get some extra skillpoints, and focus their Rogue skill points on 'roguish' skills.
Ok, that got a bit long winded, sorry. Just really curious what some of the rest of you think about this.