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I was thinking about why I like Traveller and yes my preference is CT. But even then with the other rules you have your terms, and then retire. As a retired person your adventure starts even if you were 2 terms or 12. But as I age I keep playing and one of the reasons I continue to play is now I am almost as old as my Character. Now I know this seems strange to some of you but looking over my life and seeing the things that I learned while aging almost gracefully. Is that I know now more then I did when I was 18 character creation in Traveller for the most part does mimic real life older means knowing more able to handle more. This was just my feelings that I felt needed saying. I do hope others share with me and everyone that reads this.
Traveller still is the kind of science fiction I enjoyed when I discovered all
those fascinating "Golden Age" novels by Asimov, Clarke and others a long
time ago. And it still enables me to build settings and campaigns in that SF
style and to "write" my own little "novels" by doing so.
Traveller is not complicated or difficult to use, and it is generic enough to
serve as a toolbox for all the very different settings I built over the years,
including the many crossovers with other systems or parts of other sys-
tems, from BRP to GURPS.
And since Traveller was one of the first RPG systems I ever played, I feel
"at home" with it, and after thirty years of knowing it I have learned its
ropes (at least the ones I need for my settings) and can find my way ea-
sily, even comfortably.
Why I like Traveller? Wow. I could sit here and ponder that one for hours. For me, more than anything else, it has something to do with nostalgia. Traveller gives me warm fuzzies. It always has, and it always will. It reminds me of better times, when I was a kid and the world was less complex. Traveller was the first game I really loved. Sure, I had white box D&D, and Metamorphosis Alpha and EPT, but Traveller... there was something special about it. Of all those games, which is the one that I still play after all these years? Traveller! Or, if I'm not actively involved in playing it, I still like to flip through the pages of those LBBs and daydream. It still has the ability, after all these years, to capture my imagination.
Anyone remember your mom and dad listening to the tune?
In some of my postings I have casually mentioned
The fact that I like Classic Traveller
This little diddy is more to the point
Away point your barrel and lend me your ears
I like Traveller. it makes me a jolly good fellow
I like Traveller. it helps me unwind and sometimes it makes me feel mellow (makes him feel mellow)
D20's too rough, GURPS costs too much, MGT puts my mouth in gear
This little refrain should help me explain as a matter of fact I like Classic Traveller
(he likes Classic Traveller)
My wife often frowns when were out on the town
And Im wearing a suit and a tie
Shes speaking of her elf and she thinks Im uncouth
When I yell as our friend goes by
I like Traveller. it makes me a jolly good fellow
I like Traveller. it helps me unwind and sometimes it makes me feel mellow (makes him feel mellow)
D20's too rough, GURPS costs too much, MGT puts my mouth in gear
This little refrain should help me explain as a matter of fact I like Classic Traveller
(he likes Classic Traveller)
Spoiler:
To the tune of Tom T. Hall's "I Like Beer"
In some of my songs i have casually mentioned
The fact that i like to drink beer
This little song is more to the point
Roll out the barrel and lend me your ears
(Chorus
I like beer. it makes me a jolly good fellow
I like beer. it helps me unwind and sometimes it makes me feel mellow (makes him feel mellow)
Whiskey's too rough, champagne costs too much, vodka puts my mouth in gear
This little refrain should help me explain as a matter of fact i like beer
(he likes beer)
My wife often frowns when we're out on the town
And i'm wearing a suit and a tie
She's sipping vermouth and she thinks i'm uncouth
When i yell as the waiter goes by
Traveller captured my imagination because it covered the stars, all of them. Instead of imagining worlds that may have been, it was trying to imagine worlds that are or may be. Plotting and planning and chronicling man's march across the stars. The ability to cover all civilizations and levels of technology, the ability to be truly universal said to me, "We can go anywhere."
Traveller, to me, is the most open of any system since you can play a low-tech dungeon crawl (and even use psionics as "magic") up to the highest tech of your imagination.
What else?
Fun chargen where the process itself gives enough detail to allow your imagination to create an incredibly rich and complicated character.
Vehicle and world design that allows for almost anything.
Adaptable to any setting.
But one of the best things about it to me, is that you can have as much fun doing design work (Chargen, vehicles and worlds) solo as you can with friends playing out an adventure.
In some of my postings I have casually mentioned
The fact that I like Classic Traveller
This little diddy is more to the point
Away point your barrel and lend me your ears
Personally I find CT to be (mostly) an elegant rules system which gets the job done to the level of detail I'm looking for while producing the most fun. I also, gasp!, enjoy the Third Imperium setting.
Another reason for liking CT, or at least my house ruled version of it, is that I have yet to find a setting or scenario it can't be adapted to run - and not just sci-fi either.
I've been playing for years and years, having discovered the LBBs when I was a kid, although I fell away from the game after not particularly liking MegaTraveller. I have always enjoyed the chance for an SF game that still had some recognizable elements from current times. I enjoyed the ship design material, and my games always featured ships as a major element. I was not so happy with the emphasis on illegal activity, as some of the games I was in degenerated into "Let's commit atrocities and run for the border!"
For me, the extensive background was a major plus. While I felt no compunction about ditching some of the bits I didn't care for, it helped to have significant backstory and the underpinnings of much of the setting available. I didn't like the random nature of the CT chargen system, and when I discovered GURPS Traveller (with some material written by people I knew personally!), it suited my tastes almost perfectly.
I like the Imperium, dark and dingy,
* Merchants struggling to survive
* Mercenaries fighting to stay alive
* Ine Givar trying to Thrive
Flying through the ever-night
I like the imperium bright and hopeful
* Medicine to make you whole
* Zhodani pleasant life as prole
* Nobless Oblige will set your goal
Flying through the ever-night
I like the imperium vast and wide
* Verdant pastures blue and green
* Wypoc melts you, quite the scene
* Vacuum flowers ever clean
Flying through the ever-night
I like the Imperium, a story told
* Talse of triumphs, and tales of woes
* Zhodani, Solomani, Vargr: our foes Foes
* Friendly Aliens to our aid they goes
Flying through the ever-night
I've never found anything that could be run with CT that didn't also work in MT, except for the specific weapons stats. MGT looks to be equally flexible, except for Merc Issues.
But CT has a lot of background which never made it into non-GURPS stuff after CT.
Maybe a bit basic to say such but I like Traveller because it's not Star Wars or Star Trek, all due respect and enjoyment of both 'venues' noted and observed.
Maybe a bit basic to say such but I like Traveller because it's not Star Wars or Star Trek, all due respect and enjoyment of both 'venues' noted and observed.
When I first saw this, I was trying to put it to the cadence of the Discovery Channel's "Boom-de-yada", which would have been the absolutely coolest thing I'd seen on the boards in quite some time. If I weren't about to go be Santa, I'd try to come up with something along those lines myself.
I tend to agree & I like both SW & ST. It's also not Rifts-which my nephew constantly bores me to death talking about because Traveller doesn't have cyborgs.
Maybe a bit basic to say such but I like Traveller because it's not Star Wars or Star Trek, all due respect and enjoyment of both 'venues' noted and observed.
I like Traveller because it is a simple system, a wonderful background, & its great space adventure. Also, unlike a lot games there is a lot of freedom of movement in the universe. It relatively possible unlike most games to have your own ship without stealing. Ok, maybe its 8-12 people crammed into a type S scout or the pirate ship you inherited from Aunt Hilda or long years of monthly payments, but its YOUR ship.
The thing my thirteen year old self loved about traveller is the same thing that my forty-two year old self loves about Traveller; Its Universes in a box.