Heck, right now I throw 1d6/2 for number of potential "worlds" Plus the presences of belts and gas giants... For the worlds I use a general affinity roll and resource roll to figure out the population. Leaving the details for later.because we keep finding new things that should not happen by current models.
I'm old enough to remember when the theory was no GGs could exist in inner orbits.J1407b has entered the conversation.
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Super-Saturn: astronomers find a massive ring system around an exoplanet
Astronomers, have discovered that the ring system that they see eclipse the very young Sun-like star J1407 is of enormous proportions, much larger and heavier than the ring system of Saturn.exoplanets.nasa.gov
I recall the early days on the TML, when more than one armchair astrophysicist would argue that the Traveller world and system generation process had results that were too weird. Since Hubble and other projects started finding exoplanets, the opposite is now true: Traveller is not weird enough. Or at least, the possible list of details to assign to Atmospheres A-C has grown.
Remember when everyone thought that planetary systems around other stars would "basically look like ours" so we could just assume that what we Solomani have here in the Solar System was basically representative of everything everywhere else (copy/paste/done).I'm old enough to remember when the theory was no GGs could exist in inner orbits.![]()
Traveller system gen is too weird... because it's weird is in the direction of "Insufficient mass for the atmosphere"...J1407b has entered the conversation.
![]()
Super-Saturn: astronomers find a massive ring system around an exoplanet
Astronomers, have discovered that the ring system that they see eclipse the very young Sun-like star J1407 is of enormous proportions, much larger and heavier than the ring system of Saturn.exoplanets.nasa.gov
I recall the early days on the TML, when more than one armchair astrophysicist would argue that the Traveller world and system generation process had results that were too weird. Since Hubble and other projects started finding exoplanets, the opposite is now true: Traveller is not weird enough. Or at least, the possible list of details to assign to Atmospheres A-C has grown.
Again, Traveller is a sci-fi story sim not a space science sim.Captain Obvious (a fake name): I was looking through the Traveller rules and have just discovered that in the OTU water is wet! Isn't that amazing?
Light of CotI (another fake name): Now wait just a moment! Using current scientific formulas, water in our universe isn't actually wet.
Captain Obvious: I know water isn't wet. I'm actually looking through my Traveller rule books and the Traveller Wiki to find out what wet actually is and how it affects the game. I haven't found much on it yet, but I just think wet could be something interesting to throw at the players in my campaign to liven things up. I mean, if water being wet is important enough to mention, why are there no rules about how it affects the game? I just thought the concept of wet is kind of amazing, which is why I posted.
Back to reality.
There are hundreds (?) of posts of new scientific discoveries on the CotI and then discussions on how they make Traveller less 'real'. The way I see it, the Traveller Universe is internally real to it's self and doesn't really need to be compared to our universe or vise versa. The sciences, physics, and natural laws of Traveller are similar to our universe, but there are subtle differences. And that is what makes Traveller such a fun place to play.
Lastly, I actually enjoy reading most of the discoveries posted and linked in the forum, and sometimes I've gone looking for information for my own edification, and understanding of both the real world and Traveller. I'm bookwyrm and I like reading Sci-Fi. I also find the discovery of new scientific knowledge to be fun. And I do my best not to let my scientific knowledge interfere with my enjoyment of Sci-Fi or let my reading of Sci-Fi make me reflect badly on science in general. And the same goes for Traveller. The only really big change I've made to my system generation is to use the Gas Giant modifiers from the Gas Giant post in Freelance Traveller.
Now wait just a moment! Using current scientific formulas, water in our universe isn't actually wet.
I now know why I've observed water behaving differently on different surfaces. I wonder if I'll think of what I leaned the next time I see water on a flat surface.![]()
Wetting - Wikipedia
en.wikipedia.org
Fighting Fires with "Wet" Water
Fire fighting has emerged triumphant from its fight with the gods of war and, in fact, its victory has been so complete as to advance the science of fire fighting a decade. For example, only a few years ago it was not generally believed that water-fog, chemical and mechanical foam and carbon...www.fireengineering.com
As someone who paints models and makes terrain, I am very aware of "wet water" - the addition of just a little bit of surfactant really does help.![]()
Wetting - Wikipedia
en.wikipedia.org
Fighting Fires with "Wet" Water
Fire fighting has emerged triumphant from its fight with the gods of war and, in fact, its victory has been so complete as to advance the science of fire fighting a decade. For example, only a few years ago it was not generally believed that water-fog, chemical and mechanical foam and carbon...www.fireengineering.com