Michael Taylor
SOC-13
I'd buy that setting book.
As a quick aside, I find it interesting that fantasy is so popular in book and videogame form, yet scifi is vastly more popular in movie and TV form. I wonder why?Originally posted by Evo Plurion:
As for why we do not attract as many new gamers to Traveller as we would like, I think it's more a case of gamers' general preferences than a fault of Traveller itself. Fantasy is simply more popular than science fiction. Just look at the shelves of book and videogame stores. Also, D&D and its iterations dominate the RPG shelves so much so that Traveller may appear (when it appears at all) as a fringe game to the casual consumer. I've had quite a difficult time finding T20 and Gateway to Destiny in Toronto which is no small town.
Interesting. I've never felt that way. I'm not a math or science person. I like the possibilities of science fiction, the way it stimulates the imagination. But I don't really get into the science behind it -- nor, truthfully, do I understand a lot of it.Originally posted by Scarecrow:
Why doesn't Traveller attract fresh blood?
Because it has all the appeal to your average youngster of a double maths lesson.
I've always felt that inspite of my unexplainable love for it, Traveller was very much a roleplaying game for mathematicians and scientists, lacking any kind of real colour or spectacular visual appeal. The setting has always been relatively realistic and stayed.
In reading through all this discussion, I have come to the same conclusion. Part of the argument is a matter of semantics. Traveller is not generic, but it is flexible and versatile. Even if you set your game in the OTU. That should be emphasized in the marketing of the game.Originally posted by daryen:
I think the problem is that we are using the term "generic system" in different ways.
I never figured this out either. I wonder if it's down to the mores of the time. After all, scifi was pretty darn popular in the 50s and 60s. I can't think of a single fantasy movie from that era, but there were zillions of scifi B-movies.Originally posted by Paraquat Johnson:
As a quick aside, I find it interesting that fantasy is so popular in book and videogame form, yet scifi is vastly more popular in movie and TV form. I wonder why? [/QB]
Yeah, but how many T20 books did they get in? If they got in two books and they both sold, then sure that's 100% of the stock, but I'd bet they sold a lot more of the other stuff in that period.Originally posted by Michael Taylor:
I went into our local gaming store (the only one in the south island of NZ I think) today, and they had gurps traveller stuff, shitloads of crap fantasy stuff, D20 modern and D20 future and no T20 stuff. Every T20 book they got in sold, so someone in my home town must be playing it. Dunno who though!
Regardless, it's still something that separates Traveller from say Heavy Gear, or Transhuman Space. It still makes it specific.Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />
Actually an Ancient race isn't a limitation it is a feature. They don't play a major role in the actual game just a minor role in the background.
True, but there's nothing provided in the rules that allow you to come up with those races, and there's nothing that helps you picture what would happen if certain major races were removed (becuase if you did that, it wouldn't be the OTU). Maybe Traveller needs an "alien race creation" book or something (like GURPS Aliens or GURPS Uplift). But right now, you're on your own if you want to create your own alien races for the game (especially from a game mechanics point of view). </font>[/QUOTE]Neither is having defined races. Just because there are 6 "major" races and lots of specific minor ones doesn't mean you can't have others.
As a quick aside, I find it interesting that fantasy is so popular in book and videogame form, yet scifi is vastly more popular in movie and TV form. I wonder why? </font>[/QUOTE]Originally posted by Paraquat Johnson:
</font><blockquote>quote:</font><hr />Originally posted by Evo Plurion:
As for why we do not attract as many new gamers to Traveller as we would like, I think it's more a case of gamers' general preferences than a fault of Traveller itself. Fantasy is simply more popular than science fiction. Just look at the shelves of book and videogame stores. Also, D&D and its iterations dominate the RPG shelves so much so that Traveller may appear (when it appears at all) as a fringe game to the casual consumer. I've had quite a difficult time finding T20 and Gateway to Destiny in Toronto which is no small town.
*slaps down a copy of GURPS Vehicles* - that can do all of the above. And you can have GURPS Mecha for building Mecha. And GURPS Robots for building any Robots you like. And they won't hinder you in any way by limiting the tech assumptions either.Originally posted by Bhoins:
[QB]Since CT (If you include Striker) each set of Traveller rules you have been able to design vehicles from scratch. From one man powered armor to multi-million ton Starships. (The only limitation to these designs is the hyper drive physics.) You can build an M-1 Tank within the rules, an AH-64, Luke Skywalker's Speeder, Anakin's Pod racer, Grav Tanks, Mechs, Terminators (Both Games Workshop's and Arnold's)
GURPS Space. Star Hero. Plus others I'm sure.YOu have been able to quickly design and populate worlds, systems, subsectors and sectors.
Well, there's something Traveller can do (and least, I don't know of others that have that)Develope encounter tables for aliens. (The Non-Sentient kind)
Well, you can pull about a thousand designs off one Traveller resource that IIRC Robert Prior produced. But I strongly doubt that there are literally "thousands" of deckplans and vehicles specifically produced for Traveller. But you can find a hell of a lot of designs and deckplans for Star Wars and Star Trek at least.YOu can pull, literally thousands of Deckplans and starship designs, thousands of vehicles off the Internet if you don't want to do all the work yourself.
With the exception of animal encounter tables - GURPS and HERO can.What other game gives you all that?
Because you're aware of is Traveller and you haven't looked at all the other options?IF I am going to do generic Sci-Fi gaming why would I choose anything else?
if it's rich history you want, try Empire of the Petal Throne/Tekumel (soon to be rereleased by GoO). Or Skyrealms of Jorune. Or Runequest (which IIRC, has actually been around for at least as long - if not longer - than Traveller has). There are several games with a much deeper, more detailed in-game history than Traveller has.Now if I am going to chose the OTU as a background for my Campaign, what other RPG is as developed with as rich a history. Greyhawk never got this much treatment. Forgotten Realms might have. But that is about it. There is a bigger fan base for Star Trek but the Star Trek Universe is even more contradictory than the OTU.
That, I suspect, is more a problem for new players. Where should they start? Plus, even if they find Traveller players, they've all got their own preferred era. If a new player fancies running in the TNE era, I bet any Traveller player he finds will instead scoff and lecture him about how awful they thought it was rather than play his game.But I like playing in the OTU. And as a GM the history is rich enough, the terrain is varied enough that I can run 7 campaigns and never be in the same place. Or I can run several campaigns in teh same place with different settings. (IE. THe Spinward Marches, during the early days of the Third Imperium, during the fourth Frontier/Solomani Rim wars, during the 5th Frontier War, During the Rebellion, During the early 1200s, and during the mid 1200s. Or I could run one campaign that can span almost 1300 years. (though I doubt I would be able to keep a gaming group together that long.![]()
Mecha design rules have been produced for Traveller?I can build Gears and/or Mechs and Drop Heinlein's Starship troopers all over them and see who comes out ahead.
Those were in TNE: Fire Fusion and Steel, but that's not available for current versions of Traveller (though DTRPG murkies this issue somewhat now). While GURPS Vehicles and/or Space can handle those options for GURPS Traveller, there's no tech design book like that available for d20 or T20 yet.The only rules missing are the rules for hyperdrives other than jump drives.
Using the animal generators? I guess you could.You can even build buggers (ENder's game) or Arachnids (Starship Troopers).
Not that I know of.Is there Demon Creation Rules in 3.5E? Or even monster creation rules? (there wasn't in AD&D)
They have settings for bughunters, crossdimensional travel, the old Alternity Stardrive setting, a Space Cops setting, Cyberpunk with genetically engineered warriors, and a post-nuclear apocalypse Mad Max type thing in the book. I think some of those (including probably Star Drive, and perhaps Star Frontiers) will be getting their own books later on.As for your generic games, d20 Future for example, what specific settings do they have? I haven't seen any in stores.
I'd like Traveller to make up its mind which side it's on. I think ideally Traveller should become a truly generic and fully adaptable sf toolkit like GURPS Space/Star Hero and have the OTU as a complete setting separate to the rules. The only problem with that though is that GURPS Space and Star HERO are established generic systems, and a generic Traveller wouldn't really add anything to the pot that they already have.But I am still tryuing to figure out which side you are on? Are you saying you want something more specific and less vague or are you saying it is too specific and not generic enough? YOu are claiming both again.
You don't seem to be reading what I'm saying then.Originally posted by Bhoins:
Mal: I am tired of your circular arguments and trying to take both sides of the issue.
What, actual, targeted marketing and advertising doesn't matter? It's purely a case of making it visible? I doubt that.The anwser to the question of getting more people to play traveller is to make it available to more people.
Making it more widely available might sell a few more copies, but if people don't want to buy it then it won't help at all. The rpgnet thread seems to indicate that people aren't interested in Traveller as it stands. Shoving a book in their faces won't necessarily make them suddenly be interested in it and buy it.It is a classic situation of selling, the more people that have a chance to buy your product the more will buy it. [/qb]
Um, you do know that a hell of a lot more people went to see the Lord of the Rings trilogy than saw the Matrix trilogy, right?Originally posted by Bhoins:
[QB]Fantasy has always been second place. the Matrix series vs. THe Lord of the Rings.
Well, if you look at the link at the very first post of the thread, that's exactly what I asked about on rpgnet, and why I asked it...To proceed in this topic we might actually need thoughts of people, who do NOT play Traveller. Does anybody know busy boards about SFRPGs in general ?
Interesting. I've never felt that way. I'm not a math or science person. I like the possibilities of science fiction, the way it stimulates the imagination. But I don't really get into the science behind it -- nor, truthfully, do I understand a lot of it.Originally posted by Paraquat Johnson:
</font><blockquote>quote:</font><hr />Originally posted by Scarecrow:
I've always felt that inspite of my unexplainable love for it, Traveller was very much a roleplaying game for mathematicians and scientists, lacking any kind of real colour or spectacular visual appeal.
What, actual, targeted marketing and advertising doesn't matter? It's purely a case of making it visible? I doubt that.Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />
The anwser to the question of getting more people to play traveller is to make it available to more people.
Making it more widely available might sell a few more copies, but if people don't want to buy it then it won't help at all. The rpgnet thread seems to indicate that people aren't interested in Traveller as it stands. Shoving a book in their faces won't necessarily make them suddenly be interested in it and buy it.It is a classic situation of selling, the more people that have a chance to buy your product the more will buy it.