M
Malenfant
Guest
Originally posted by Evo Plurion:
Nor is there anything stopping us. In order to create our own RPG universes, do we need more than a basic set of rules for game mechanics? Can't we invent our own methods of travel, our own alien species, our own political and cultural backdrop?
Well fine. So if you're going to make your own sf universes, then why should anyone use Traveller to do it instead of GURPS Space, Star HERO, D20Future, or anything else that is actually a purpose built generic sf system?Originally posted by Bhoins:
But if you want to build your generic universe for your generic RPG then again go ahead. If you live within the limitations that there is no FTL coms and the Jump Drive is the way to FTL travel then you can use Traveller. If you want FTL coms you can fudge those easily enough. All you have to do now is design the physics of FTL travel for the way you want to play. Nothing else on your list is a limitation of the system it is a feature of the OTU and not even a limitation of the OTU.
You seem to miss major point about those books - they provide all the alternatives and all the options to make the GM's life easier. Anyone can come up with their own setting from scratch, but that's rather like saying that if you want a car you have to not only build it from all the parts, but you also have to build the parts themselves. Most people - due to lack of time or inclination - would rather at least have a big pile of parts from which to build their setting, than have to come up with everything themselves.
Traveller doesn't provide that. Sticking with the car analogy, it's rather like being given a fully-built car, and then disassembling it down to the framework and rebuilding it to what you want. If you're going to that hassle, then you're arguably better off just building a totally new car from scratch - ie using a truly generic sf game.
But again, my question is - why use Traveller to make your own sf background instead of any other game? So far, it doesn't sound like many people actually use it for that (the most I've ever used Traveller for in my own games was using the rules from the WBH and FF&S to build the worlds and ships in my own GURPS Space setting).