• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Why don't new people play Traveller?

  • Thread starter Thread starter Malenfant
  • Start date Start date
Martin on the TNE:1248 forum is the best person to direct your input to. It's true. Virtually the entire 1248 book (the draft version of course) is available online through the Moot. It is great reading.
 
It just seems that I've been talk down to, told that I'm immature, "the problem", and so on. I'm not sure that's the kind of thing I want to pay money to be a part of.
 
I personally haven't really had much time to do any testing but I have done some reading. (It's good to be the Marquis.
) In all honesty if you want to input something you can, but read first and then make comments on whether you want to play in this OTU or not.

As Hunter says.
"The ONLY rules to T20. Everything else is a suggestion...
…1) The Referee is right.
…2) If the book says one thing and the referee says another, see rule #1
…3) Argue about it AFTER the game
It's your game folks, play it however YOU want to play it."

If you want to keep using the old TNE and go from there nothing is stopping you. You can even use the old TNE setting with the excellent T20 rules.

Personally in MTU I applied a patch to a problem I had with the T20 starship combat rules and another interpretation of the Trade and commerce rules that made more sense to me. These rules aren't part of the OTU but they work fine for me and the Commerce change has been in effect in MTU for 20 years.
 
Originally posted by spank:
So if I spend my money and subscribe will my input be taken or will I get the same treatment there I've been getting here
Well if by 'your input being taken' you mean everything you don't like will be changed to suit your personal preferences then no. And honestly that's pretty much how you come across at this point.

Input means you get to put your $0.02 in just like everybody else. The ultimate decision as to what goes into the book lies with the guy getting paid to write it and with me.

Hunter
 
He's exactly the type of person who is holding Traveller back - they think they own the game, they don't want to let go of the old settings and they don't want the game to expand beyond them.
what's good for the goose is good for the gander. if the fans can just go their own way if they don't like what's being done, seems the publishers can to. certainly nothing is holding anyone back.
I think that's a blatantly immature and selfish attitude to take.
yes, it's always hard when people hold back one's exciting new directions, isn't it?
 
I wouldn't expect to dictate what goes into the book and what doesn't. But it is very dissapointing that the paths open to me in 1201 aren't what ultimately leads to 1248. Maybe I haven't made this expressly clear enough, but I would be a good deal less disapointed if the seeds of the Imperium came from the Regency than the dark horse it seems to be coming from.
 
Hi spank !

Dont take it all to serious

Even if it gets a bit personal here in the "heat of discussion".
Besides, if I spend my time in this forum, my wife is very unsure about my state of maturity, too.
So maybe its difficult to talk about "maturity" at this place anyway....

We're all just children arguing how the sand castle should look like.

Regarding the 1248 playtest the most important and interesting thing is to gain access to the files/documents.

Regards,

Mert
 
Originally posted by spank:
I wouldn't expect to dictate what goes into the book and what doesn't. But it is very dissapointing that the paths open to me in 1201 aren't what ultimately leads to 1248. Maybe I haven't made this expressly clear enough, but I would be a good deal less disapointed if the seeds of the Imperium came from the Regency than the dark horse it seems to be coming from.
Sure I can understand that. But there was no guarantee that's how things would have gone had GDW not closed its doors. Dave didn't tell anyone what he had planned. That left it to Marc and Martin to work out what to do with all of those various threads of the TNE setting and get things moving again.

As for the playtests, no the TNE: 1248 setting may not be what you had hoped the future history would bring, it IS what the future history brought. What you have some input in is what might happen from there and to help polish up what is the actual history into something that *most* fan may ultimately enjoy.

If that interests you then joining the playtest is something you should consider. Otherwise save yourself the money to go grab some original TNE stuff you might not already have from DriveThruRPG! ;)

Hunter
 
Its also a Megatraveller supplement


I would invite you to look at TNE 1248 - there are quite a few pocket empires all (apparently!) separated by a thin thread that runs through the barbarism of the former 3I. The so called 4I is by no means the one that is going to come out 'on top' - although it may be the motivator in detente in post Imperial space.

Im pretty sure the RC doesn't come out 'on top' but on one interpretation (i.e. mine!) it was never going to - that's the sort of twisted character Dave Nilsen is/was - he set things up for a fall, and reading between the lines in TNE (i.e. the 'view from the future' snippets in the rule book, the Sandman plotline and what may have happened in the Guilded Lilly) the RC was due for a fall.

IIRC You can get into the playtest files for less that $20 so why not have a look, you might like it.
 
Originally posted by spank:
</font><blockquote>quote:</font><hr /> the RC was due for a fall.
That's what I don't like, being set up to fail. </font>[/QUOTE]Well, at the risk of revealing to much, the RC doesn't fail; it evolves. Which is as it should be. The whole MO and reason for the RC was temporary. Even the fictional characters that set it up knew it is temporary and, if successful, would have to change into something else. Which is what it did. Metaphorically, the RC was a catepillar. It could either die, or continue its lifecycle.

In actuality, the RC was wildly successful.
 
Ahh, thanks.
I see, its always a bit disturbing to use a campaign background, which is subject to destruction "soon".
Perhaps it helps to take the view, that mainly "organisations" fall. An organisation is made up by people, but the fall of the organisation does not necessarily mean, that all the people are vanishing, too.
So, unless it is a brutal extermination of gthe complete human civilisation like in new BG, there is always a - perhaps different - surrounding that just lives on...
Its a fall for an organisation, but perhaps just a change for the actual people.
Everything changes.

Just a thought.
 
aside to spank. Dude. You are being given the opportunity to make/suggest changes to your favorite campaign setting for just a small fee.
And the moot contains other membership bonuses.
 
Ok here is newby view. I have dm or played in 7 sessions plus reading here and data mining other places for information and ideas.

1. How to help newbies into the game?
T20 has help but. Why not take the sector of space that was included in the ref screen (link world’s cluster) and develop more. Choose one planet and design a series of adventures on it. Corporate spying, imperial spying, big game hunt etc. Mention the timeline but include bold words that the ref does not have to follow it.

2. Adventures. Aka modules. Adventures could come in 4 types.
Epic. You got that covered.
One or two linear adventures which can be complied in one or two four hour sessions. Like the old 16 page D&D modules.
Pocket sites. I forget which company produces these. They look like a pamphlet and have six small pages and cover one or two sites with floor plan. One of the ones I purchase had you checking out the cover of thieves guild and then at the docks where the bbeg had a wand of water elemental command
Tourney adventures. Small adventure with the pcs prerolled and equipment preloaded.

3. New York best Selling novels. If it worked for the realms (jasper hacks up a hair ball).

4. Same world different authors differed viewpoints different worlds. Take one world from the referee screen adventure. Give to 4 authors who work separately and see how they see come up with. A limit of number of words and all adventures must take on planet or in near orbit.

5. T20lite the adventure. Package the lite with a few pages of ships with floor plans, a few small hooks and home town (T1 Space port Hommlet anyone) a few more classes, two small adventures and one epic. Use the old fashion 1e PHB paper and only black and white drawings. Maybe a few pog tokens and grid plans. A few pages under 4 explaining the other systems with keywords so they can search the net on.
 
Back
Top