Nightwind1
SOC-12
Is the Hadji sector next to the Jonny, Race, and Benton Sectors? And the Vargr-populated Bandit Sector?The one I'm working on is Hadji sector, close enough to interact with the OTU but far enough away to be "independent"
Is the Hadji sector next to the Jonny, Race, and Benton Sectors? And the Vargr-populated Bandit Sector?The one I'm working on is Hadji sector, close enough to interact with the OTU but far enough away to be "independent"
After a year + of attempting to run a Traveller adventure, I found it extremely difficult. While the character development aspects of the game deserve high praise...with advancement tables and progression during four-year intervals, I found that when players are unable to select their respective skills, the resulting characters are quite limited. Additionally, with no method to advance one's skills, the characters remain quite stagnant. While my good friend will continue to GM my character for a few more months to wrap-up the campaign, I'm moving onto Serenity...happy gaming!
What system are you using? LBB2, Experience, pg42; allows advancement.
Is the Hadji sector next to the Jonny, Race, and Benton Sectors? And the Vargr-populated Bandit Sector?
Very slow gaining of new skills... far less than in real life for both military and civilian professionals.
That's why I made it much easier to gain skills while adventuring*.
There is still that total skills Int/Edu cap, so this leads to fewer aged PCs just beginning adventuring (with their skills nearly maxed-out), and more younger PCs with skill slots available for "in-adventure learning".
Instead of 6 month per skill, I allow 3 months per, or 2 months if no previous skill need be "abandoned" in order to learn the new one.