I've been working on the designs (and soon to be deckplans) for ships which can carry standard 30 ton cutter modules. My smaller ships mount 1 turret per 100 tons. No problem there. But, what if the players want to carry one of the 30 ton modules with a built in turret? Suddenly the overall ship violates the 1 turret per 100 ton rules.
That got me to thinking: what is in the "in game" rationale behind the 1 turret per 100 ton rule? Structural support needed? If so, why can small craft mount turrets?
Can someone design a ship with turret armed small craft on external mounts and then have the attached small craft fire their turrets when the parent craft does?
Seems like it would make sense that a military ship of 800 tons should be able to mount more weapons than a merchant of the same size as long as power and crew requirements are met. Maybe have power, crew, and computing requirements per turret (and per weapon) that serve as limits?
Ron
That got me to thinking: what is in the "in game" rationale behind the 1 turret per 100 ton rule? Structural support needed? If so, why can small craft mount turrets?
Can someone design a ship with turret armed small craft on external mounts and then have the attached small craft fire their turrets when the parent craft does?
Seems like it would make sense that a military ship of 800 tons should be able to mount more weapons than a merchant of the same size as long as power and crew requirements are met. Maybe have power, crew, and computing requirements per turret (and per weapon) that serve as limits?
Ron