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Who owns the ship?

JAFARR

SOC-14 1K
A group of adventurers has been working together for several years. They started as crew for a shipowner/co-adventurer. During that time they helped to pay off the ship. To the best of their knowledge no legal status change has been filed for ship ownership. In their latest adventure, the owner was killed. He has no known family (to them at least). When they return to their current base of operations the question arises; Who owns the ship?

What course of action do they need to take?
 
1. Go on a long voyage into unknown space and come back with riches worthy of kings. Then hire the best lawyer in the Imperium to defend their rightful title. With that as their base, start a new megacorperation.

2. Sell it and leave someone else holding the bag. Then split the money and scatter.

Obviously the first is rather more heroic
 
In the UK (English) law states that intestate estates revert to the Crown, Duchy of Lancaster or Duchy of Cornwall. I suppose you could substitute Domains for the Duchies.

The question is; did he leave a will?
 
Of course if the crew could prove that their salaries were in the form of a share dividend they would have some legal claim.

Alternatively they could always fake a will.
 
Greetings and salutations,

They can also make an honest attempt to find the previous owner's family and ask them if they want the ship. If not, then the family can sign over the title to the PCs.

If the previous owner did not have family or they cannot be found for whatever reason, then the PCs can submit a petition for ownership to whatever bureau and go from there. In doing so, they must prove that they did help in paying off the starship or it's all foir naught.
 
I ran out of time on the original post as I had to leave for work. No will as far as the others know. Over a period of several years the crew has become like a mini tribe. They pooled resources to do some spec trading and were generally sucessful at it due to pooling skills. The money pool was assigned 100 shares with the ship owner getting 25 shares for his ship. The rest is more or less evenly spread out amoung the crew. They worked it like the subsidized ship owners do by paying for cargo space to fund ships expenses. Then they reinvested all profits and used basic salries (no bonuses for extra levels of skill) for their living expenses. When their capital reached an agreed apon level they all got divides from the fund. The owner used his to make extra payments on his ship. This group made some good decisions and had a bit of good fortune as well.

The trouble is there were no legal procedures followed as far as contracts or that type of thing. After working together for a while, they came to trust and depend on each other. All the crew had been together for a year before they formed their first "Gentlemen's agreement". Some had been working for the owner as much as 5 years. The owner and navigator had trader 5 and the pilot had broker 4. Several of the others had comon sense 3 or 4 and the junior member of the crew had good luck 3. The combination worked read well the first adventure, so they kept it going. That was about 8 years back. In fact the owner's death has been the only setback for this group.

Note: this is a novel plot, not a playing situation.

Marquis Deadlock, I like your approach to this situation.
 
Thank you for the complement, Andy!

I do what I can.
 
A possibility of law..

While certainly more an expensive item than say a suitcase full of cash--if no one claims it after X-amount of time, it could default to the crew.

with loose cash found with no owners, and turned over to authorities, usually a 90-day wait ensues before finder can claim.

Simplistic, true.

For an interstellar era, perhaps a longer period of time (in which the ship accumulates docking fees..) ;)
 
I'd have the ship assigned to the Duchy of Registry. A quick appeal to the Duke might result in being assigned the ship under the previous agreement. Take the ducal staff about a month to clear the papers.
 
Andy,

This is going to sound bizarre but why can't the ship own itself?

From your description the players formed what sounds awfully like the sort of 'frontier partnerships' mentioned in The Spinward Marches campaign. The odd share and salary structure of Al Morai is an outgrowth of that business tradition.

There may have been no actual contract, nothing drawn up by lawyers, but the players did operate the ship according to a generally agreed upon set of financial rules. Furthermore, there must be records concerning payments into the operating fund, payments made on the basis of shares, and all the other ways the players pooled and used their money.

Seeing as the Imperium is constantly referred to as a government of men and not laws, I don't think the surviving players are in that much trouble. The Imperium is interested in results and running a successful speculative trading operation while paying off the mortgage on a ship is a pretty nifty result indeed.

IMTU, the players would need only gather up all the shares and payments documentation from the last eight years and present them to the proper parties. Those parties could be SPA administrators or members of the noblilty or whomever. The process of converting the players' de facto business relationship into a de jure one should be pretty easy. A few fees, perhaps a few bribes, and a background check or three.

The 25 shares belonging to the late owner would now belong to the ship as a corporate entity. Any problems with heirs and so forth would be a matter for the authorities. The players could then take out another mortgage and that deposit that sum in case any heirs come calling. If, after a proscribed time, no heirs make a claim, the monies involved revert to the players to use as they see fit.


Have fun,
Bill
 
Bill C.
I like this idea too. Now if I can do more with this book than the dozen others I have started on my hard drive...
 
Andy,

Thanks, but Deadlock's idea sounds like much more fun from a RPG standpoint.

From a writing standpoint, my suggestion about the players simply approaching some patron or noble to 'regularize' their long standing business arrangements could be one way to give your readers a sense of 'otherness' science fiction requires. Heinlen wrote about that need late in his life and I suspect he was simply repeating something Campbell told him.

As a sci-fi author you need to clue your readers into the 'otherness' or 'not in Kansas anymore' nature of the world your characters inhabit but you also don't want to beat them over the head with it.

Heinlen suggested off-hand descriptions rather than "as you know" or "exposition" remarks by the characters. In this manner, a bit of descriptive text would simply say "the door dilated" instead of a character saying "as you know Bob our doors are iris valves instead of the swinging panels ancient people used".

Your reader will react to the ship owner's death with grief and shock. They'll then worry about the remaining crews' legal situation vis-a-vis the title to the ship. Having your characters show little concern over the matter will puzzle them at first. Having them then settle what would be an involved, tedious, legal process in our time with a simple appeal (and a few 'gifts') to a baron or marquis will drive home the point that your story is set in the 57th Century Imperium and not the 21st US or EU.

YMMV!


Have fun,
Bill
 
From an RP standpoint, unless the player defined, or is willing to define the player's family, it is not a fun thing for many GM's to have to define a character's family. Many characters are conveniently devoid of familial ties.

Besides, in most monarchies, the family has to petition the crown for inheritance. I can see local properties following local laws, but clearly "imperial level assets" logically should be covered under imperial level rules. Since, according to TTB, imperial government begins at the subsector duchy, that would be the relevant default heir.

Now, I'd forgotten the Al-Morai bits, and that gives me the idea that the Duke is the one to "normalize" and "enact by letters patent" or "enact by these presents" (herald for "make real in accord with law and custom") the actual corporation of the ship, based upon ship's records.

This provides for both the family interaction (the family wants the dead guy's share), and roleplay with the duke, explaining the contracts, the shares, and having the players codify what they have been doing. Then have the Duke, based upon what they've said, incorporate them under letters patent, adding his 1% payable annually... and of course also the Emperor's 1%, and maybe the sector and domain ducal 1% shares, too.

It also provides opportunities for players to induce changes by subtle deceptions... and possibly also to ask the Duke for changes overtly.

Or, if the players have "odd legal history," a chance for the duke to demand extraordinary actions to justify extraordinary rewards... "Y'see, I've this little problem, and judging from your IMoJ files, you do wetwork... Here's my problem: Baron Schlubnutzen; cure it, and get your ship back. You've 3 months.... and 6 passage coupons each."
 
Here is an interesting twist in the Imperium's eyes the ship belongs to the players because they were paid via shares system. On the Homeworld of the original owner, laws are different. According to the inheritance passes to the third sister's daughter as a dowry. Whilst, players could skip on the obligations, the family has filed a claim in which the Courts of the subsector have agreed with the family. The Imperium has opted for neutrality. And, players want their ship which has also become their home in some ways...
 
YMMV!
?????
You got me with this one. But when you put it in English I'll be slapping myself silly because I didn't get it from the short hand.
 
Greetings and salutations,

How honest are the characters? Since they want to remain the owners of the ship and are unsure about the previous owner's family ties, they can try deception. How?

</font>
  • A character with accounting experience can add false statements into the ledger. Create an entry in it stating that X amount of credits are in it for the creation of a business entity consisting of the characters. They may want to create a rough draft of how shares are distributed, who is responsible for what in the business, maintenance schedule and costs, etc.</font>
  • Really smart characters will take the above suggestion, but when they present this to whomever, they necessary files are carried on a laptop and a "proposal" to be presented to the crew is discovered. They had/have no knowledge of it and are just as surprised as the presentee.</font>
"Did you know that Mister X was going to propose a partnership to the crew?"
"Say what?"
"Yes, Mister X was going to propose a partnership to the crew when the ship returned to Planet X."
 
Originally posted by Andy Fralix:
YMMV!
?????
You got me with this one. But when you put it in English I'll be slapping myself silly because I didn't get it from the short hand.
Andy -

Your
Mileage
May
Vary

HTH. :D
 
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