The ship and vehicle design sequences are anything but “Exquisite”. In fact they are a pain in the arse. And then add to them that you are stuck with THREE design systems for ONE game and NONE of them work TOGETHER, only as separate units. I still have no idea what the computer design sequence was included for, since you cannot make a computer worth its credits smaller than a small car. As long as you only need 10 or so cpu you are fine, go bigger than that and it falls apart. Yes I am exaggerating a small bit here but in essence that is true. So, you can build a ‘puter, but can ONLY use it as a stand alone or MAYBE add it to a LARGE vehicle, but not a starship because oh yes the POWER POINTS don’t match up at all, and there is NO conversion table.
Not to mention that 100dtons = 140,000 vL BUT powerplants for each system don’t even remotely relate to each other. HUH? And this is just a sample of problems I have with the design sequences, AND have read in various threads. There are MANY more.
Now, I really like the Traveler ‘verse. I REALLY like T20, even with its faults. But c’mon people, the threads I have read from this board tell me you all already know all these problems, and have as little clue how to do more than band-aid it as I do.
All I can think to do is rewrite the whole kit as two design sequences, computer and vehicle. A chassis is a chassis. Be it a tank or a starship. A powerplant is a powerplant. Be it a fuel cell, solar cell, fusion plant etc. Armor is armor. It should all work together.
I think that trying too hard to keep everything completely backwards compatible may strangle T20 in the long run. Maybe finding a way to easily convert from one system to another might help. While many other areas of T20 may need some clarification, the design sequences need a real rebuild.
Just my meaningless opinion….