Stei'awtliyrl
SOC-12
I've been working on an outline for a campaign that should take the adventurers far outside of the Imperial Borders, towards the Galactic Core, and return them home.
The rough idea I have in my head is to muster out the PCs during the waning years of Rebellion, and bring them back after the Collapse. A period, to my understanding of about 10 years. What I'm looking for is a sort of culture shock. The adventurers leave on their trip while there is still an interstellar society (albeit one in the grip of civil war), and return to an Apocalypse (brought on by the Virus epidemic).
Sadly, it's been a decade since I flipped through Traveller: the New Era (I never played the game due to a distaste for the T2K revised game mechanic) and even longer since I toyed with Hard Times.
Are there any Rebellion/TNE rescources anyone can reccomend to help me flesh out the bones I've stitched together?
Thanks.
The rough idea I have in my head is to muster out the PCs during the waning years of Rebellion, and bring them back after the Collapse. A period, to my understanding of about 10 years. What I'm looking for is a sort of culture shock. The adventurers leave on their trip while there is still an interstellar society (albeit one in the grip of civil war), and return to an Apocalypse (brought on by the Virus epidemic).
Sadly, it's been a decade since I flipped through Traveller: the New Era (I never played the game due to a distaste for the T2K revised game mechanic) and even longer since I toyed with Hard Times.
Are there any Rebellion/TNE rescources anyone can reccomend to help me flesh out the bones I've stitched together?
Thanks.