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General What's the minimum you bring to a convention.?

Depends on the convention, and I haven't been to a gaming convention since 1991. I had brought only myself (and maybe a pencil), because I didn't have a lot of ability to pack gaming stuff, but I was able to play a Car Wars tournament with all needed materials suppliedby the GM (come from behind win, go me!) and a couple games I don't remember because that night I drank myself into a stupor, one of the five drunkest nights of my life. It was a huge party, and a good time was had by all. Since the late 90's, I don't travel without the laptop, but that's for stuff like email and communicating with people that aren't at the con. I've never had a gaming-associated computer resource other than occasionally pulling up a PDF when gaming on Roll20 or on a gaming MUSH. I understand I'm a bit of a luddite in my electronic presence, but I've never needed more.
 
Should you have an adventure, or do you just wing it?
Pre-gens and an adventure if you're trying to run a pick up game. The adventure needs to be flexible in how many players are available. And anything you need to run the adventure.

If you have 2 or 3 run ready adventures that could be better, if you want to give the players an option of what to play or just able to "read the crowd" as to what might be a better fit.

The best thing is there's nothing to stop you from bringing those adventures back next time you visit the convention, as, unless you're playing with friends, there's a good chance your players will be different from last time.
 
Should you have an adventure, or do you just wing it?
Have a scenario prepared (doesn't have to be one of the published ones, but it needs that kind of breath and detail). You probably will get overwhelmed if you're trying to roll it up as you go along.

Pre-gens aren't a bad idea. At least. have some sort of accelerated/abbreviated version of chargen available. Full chargen will burn a big chunk of the available time slot, especially with newbie players.
 
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