Simple question. What would you do different if you could rewrite the rules.
CT Book 1, 2, 3, 4, 5, ..., plus Striker. Not MegaTrav, but you can mine MegaTrav for things to add or change in CT. Not GURPS or Mongoose or so forth, but you can mine them too.
For example: slashing the Striker armor conversion and megawatt per EP values so Book-2 missiles make more sense. If it were cut to 100 Mw per EP, a laser could still reach out to 500,000 km in space, an armor rating of 0 in High Guard could be equal to a 20 in Striker (6 cm off steel) and would behave more similarly between the two games: a missile could actually hit and do damage the way it's supposed to.
Or, sandcasters only affect missile fire.
Or, a natural 2 on a High Guard to-hit roll always hits regardless of the target's modifiers, and a High Guard damage roll of 2 results in a Weapon-1 hit regardless of the armor level of the target ship.
Or, the spinal mount extra roll rule is null and void.
CT Book 1, 2, 3, 4, 5, ..., plus Striker. Not MegaTrav, but you can mine MegaTrav for things to add or change in CT. Not GURPS or Mongoose or so forth, but you can mine them too.
For example: slashing the Striker armor conversion and megawatt per EP values so Book-2 missiles make more sense. If it were cut to 100 Mw per EP, a laser could still reach out to 500,000 km in space, an armor rating of 0 in High Guard could be equal to a 20 in Striker (6 cm off steel) and would behave more similarly between the two games: a missile could actually hit and do damage the way it's supposed to.
Or, sandcasters only affect missile fire.
Or, a natural 2 on a High Guard to-hit roll always hits regardless of the target's modifiers, and a High Guard damage roll of 2 results in a Weapon-1 hit regardless of the armor level of the target ship.
Or, the spinal mount extra roll rule is null and void.