The problem with the new T5 is that characteristics matter too much, IMO. MT diluted their effect by dividing them by 5. So, typically a character might have 1-3 skill levels and 1-2 points of characteristics, but oft times this would mean 2 skill levels and 1 characteristic contribution. Thus skills counted for more.
Plus I also agree that high should be good. I don't like roll-unders and I don't like systems where rolling low to hit or for skills is good but high for damage....
Plus I also agree that high should be good. I don't like roll-unders and I don't like systems where rolling low to hit or for skills is good but high for damage....