Originally posted by kafka47:
CT is a great game. But, its rules are scattered over 30+ volumes or 10 or so reprints.
Therefore, let T20 be the new CT, and go forth and multiply. (create new and exciting games)
Quit moaning what was and get on with producing a brand new Traveller Universe that complements and builds upon the rich heritage of all that you know. T20 is blank slate waiting for the future to be written.
So get off your hindsides and game! Damn it, Jim just game.
So those of us who believe that the full version of CT contains a game system that is _inherently_ better at capturing the feel of the OTU than T20 does for us should just shut-up and accept T20? Er, sorry, no I won't.
Even if T20 were a perfect rule system for me, I do not see this as a reason to preclude the utility or existence of other rules systems.
d20 is a great rule system in many ways, but after 18 months intensive use and numerous experiments with variants, the only setting(s) that I find it works for me in is D&D. So I'll stick with something else for my Traveller games thank you.
And what earthly relevance has rule systems debate got to do with the future of the OTU? The OTU is described in six "official" rule sytems as it is, so a bunch of us grumbling away about wanting a T5 (which from this thread at least seems largely to be CT/MT without the errors and more modular) is hardly causing a problem...
Sorry, I obviously took too many grumpy pills this morning!
On the subject of Andy Slack, I was delighted to discover many of his early WD articles on the net, my own original WD's from when I subscribed having alas long been sold. He remains a wonderfully perceptive and lucid writer. Some of the 2300 stuff is superb and whilst quite a lot of the CT stuff is technically out of date, it is all still worth reading IMO.
Now if I could only track down a copy of The Sable Rose Affair from WD17...