There's a spell book in T5?
Surely! Book 3, page 206.
There's a spell book in T5?
There's a spell book in T5?
Reality Manipulation allows editing of reality on a realtime basis: manipulation of physical laws, and revision or reversal of event flow.
Reality manipulation allows its users to attempt many different processes in pursuit of their goals while substantially decreasing the consequences and their costs. Those who do not discover Reality Manipulation face real and irreversible consequences for their mistakes.
Reality Manipulation
Event Branch Manipulation 25. The ability to evaluate the potential consequences of imminent events and to select
between such choices.
Reality Manipulation 27. The ability to edit reality, primarily through redos: limited retrospective changes to past events to alter their effects on the present.
Not-Foam Manipulation 28. The ability to conjure the existence of matter and energy in structured quantities from the elementary quantum froth of the universe.
Reality Drive 28. Drives capable of reaching almost any destination with a minimum of cost and time.
REALITY ENGINEERING 28
The ability to manipulate matter (at all scales from the sub-atomic to the macro) without physical interaction through detailed choices in the many branches of potential reality: the reality engineer selects potential matter motions and interactions to accomplish the desired results. Reality engineering is one possible prerequisite to many large scale physical constructs.
When I was a kid Traveller was sold in any store that also sold board games and model kits and model rockets and cox engine toys. Basically, hobbies/crafts stores.
I had to go to a dedicated GDW dealer shop in town if I wanted to by AHL or Imperium though.
Like I was telling MAgnus in an email, I kind of got MT, but the starship design rules were, again for me, just over the top with various sensors, commo gear, and the code generated for combat. I get that same kind of feeling with T5. To me starship combat ought to be like SFB; something that visually displays the ship and gives you a sense of its capabilities; turrets, armor and/or shields, armaments and damage track, ECM if any, and all the rest. In my gaming sessions when starship combat took place we always used the standard rules, rarely High Guard … if ever. And I think for MT we stuck with basic Traveller starship combat. An acquatinence bought me brilliant lances a few years back, but we never touched it. I seem to recall that the Star Wars' RPG had simplified space combat rules too, though I can't remember much of them. I like good complex games. It's why I got involved with SFB, Car Wars and all the rest. But for adventure gaming MT seemed way over the top. Again, that's my sense with T5. I don't know, I'll have to run a session and see.
Borrow it from the quantum foam that makes reality.Three dimensional reality manipulation requires energy.
The link between jump/higher dimensions and psionics was the motivation behind the Empress Wave in TNE.Perhaps psionics directly tap into the hyperspace dimension.
...I kind of got MT, but the starship design rules were, again for me, just over the top with various sensors, commo gear, and the code generated for combat. I get that same kind of feeling with T5....
Yes, I get that feeling as well. I don't run ship combat at the T5 level of detail.
I've only used "theater of the mind" when doing any combat at the table.
I'm not sure I understand what you mean.
I'm busy simplifying T5 ship combat so I can port a lot of it to LBB:2.Yes, I get that feeling as well. I don't run ship combat at the T5 level of detail.
I'm busy simplifying T5 ship combat so I can port a lot of it to LBB:2.
Turrets - single, double, triple, quad
Barbettes - single, dual
Bays - small, large
Main
Compartmentalisation and Schrodinger damage resolution
All combat is role-played out in real-time. No minis at the table.
I guess Traveller, as per the use of range bands and the two actions per turn mechanic, is abstract, and doesn't require minis, but I still think you need to role dice and keep track of damage.
Part of an unfinished SF Horror campaign is that progress of tech levels to reality manipulation has "shortcuts", so some culture might jump straight to TL25+ from a low TL and either "ascend" or self destruct. Occasionally such a culture will get "exiled" by previously ascended races to pocket dimensions in order to sort themselves out while avoiding irreparable harm to the universe.Nope, this is magic:
There's a spell book in T5?
Well, ya. You still have to use dice and damage for Traveller. I'm not sure what the game would be otherwise.
Personally, I prefer Snapshot over basic personal combat. It has all the mechanics for every possible action you can think of. [...]