Not news to anyone, I'm sure. Still...
The "High Guard Fix" is to replace the 10Td/Pn fuel requirement from LBB2 with the 1%/Pn fuel requirement from LBB5. One would do this because the 10Td/Pn allocation that originated in LBB2'77 was based on a fuel burn rate that entirely ignored vessel tonnage, and LBB5 was (at the time) the only other source for a fuel requirement rule.
You might not want to do it because LBB2'81 stated otherwise, and also because changing the power plant fuel requirement would significantly affect all LBB2 designs -- especially the ones player characters had become used to using.
For example:
Type S Scout/Courier becomes a Type J Seeker that can keep its full jump range, all the staterooms, and the Air/raft -- without needing demountable tanks.
XBoat works under LBB2'81 (where it'd be a broken design otherwise, RAW), and doesn't need to be just an XBoat -- it can have 4G maneuver too.
Type A Free Trader gets an extra 8Td payload.
Type A2 Far Trader gets an extra 16Td payload.
So does the Type K Safari Ship.
Type R (Subbie) gets an extra 6Td payload.
Type M (liner) gets an extra 12Td payload.
Type Y (yacht) gets an extra 8Td payload.
Type C (happy fun ball) gets an extra 6Td payload.
Type T (patrol cruiser) gets an extra 24Td payload.
It doesn't start having negative effects relative to the LBB2 rule until ship tonnage goes above 1000Td.
The "High Guard Fix" is to replace the 10Td/Pn fuel requirement from LBB2 with the 1%/Pn fuel requirement from LBB5. One would do this because the 10Td/Pn allocation that originated in LBB2'77 was based on a fuel burn rate that entirely ignored vessel tonnage, and LBB5 was (at the time) the only other source for a fuel requirement rule.
You might not want to do it because LBB2'81 stated otherwise, and also because changing the power plant fuel requirement would significantly affect all LBB2 designs -- especially the ones player characters had become used to using.
For example:
Type S Scout/Courier becomes a Type J Seeker that can keep its full jump range, all the staterooms, and the Air/raft -- without needing demountable tanks.
XBoat works under LBB2'81 (where it'd be a broken design otherwise, RAW), and doesn't need to be just an XBoat -- it can have 4G maneuver too.
Type A Free Trader gets an extra 8Td payload.
Type A2 Far Trader gets an extra 16Td payload.
So does the Type K Safari Ship.
Type R (Subbie) gets an extra 6Td payload.
Type M (liner) gets an extra 12Td payload.
Type Y (yacht) gets an extra 8Td payload.
Type C (happy fun ball) gets an extra 6Td payload.
Type T (patrol cruiser) gets an extra 24Td payload.
It doesn't start having negative effects relative to the LBB2 rule until ship tonnage goes above 1000Td.
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