Amber Chancer
SOC-12
Simple, straightforward question.
What is your favourite tech level in which to set your games and adventures ... and why?
For my HG starship games I'm afraid I tend to default to Tech 15 because there are so many more toys to play with ... but I can't help thinking I ought to explore TLs 12 and 13 a bit more.
For planetary games I like to pull things WAY down the levels. The highest I like to play at is Tech A ... but I like to push it lower still. I like to put players in situations where if their space-age technology gets damaged or malfunctions, there is no way they can get it fixed locally. I like to move players away from simply relying on fancy kit, and force them to start relying on their own ingenuity to come up with solutions.
(Yeah ... I know ... terribly hypocritical, isn't it? I like lots of toys in MY spaceships ... but when I'm a referee I like to deprive the players of THEIR toys. MWAHAHAHAHA)
What is your favourite tech level in which to set your games and adventures ... and why?

For my HG starship games I'm afraid I tend to default to Tech 15 because there are so many more toys to play with ... but I can't help thinking I ought to explore TLs 12 and 13 a bit more.
For planetary games I like to pull things WAY down the levels. The highest I like to play at is Tech A ... but I like to push it lower still. I like to put players in situations where if their space-age technology gets damaged or malfunctions, there is no way they can get it fixed locally. I like to move players away from simply relying on fancy kit, and force them to start relying on their own ingenuity to come up with solutions.
(Yeah ... I know ... terribly hypocritical, isn't it? I like lots of toys in MY spaceships ... but when I'm a referee I like to deprive the players of THEIR toys. MWAHAHAHAHA)