• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

OTU Only: What Kind of Ships Does Traveller Need More of?

What kind of Ships does Traveller Need More of?

  • Small non-Jump Ships (<100 ton)

    Votes: 24 13.6%
  • Smaller Player-Focused Ships (100-400 ton)

    Votes: 71 40.1%
  • Larger Player-Focused Ships (400-1000 ton)

    Votes: 81 45.8%
  • NPC-Focused Attack Ships (pirate ships, system defense crafts, etc)

    Votes: 19 10.7%
  • Diversified Ships to Board/Infiltrate (Cruise Ships, Ships with Lots of Compartments)

    Votes: 28 15.8%
  • Huge Civilian Ships (Tankers, Massive Cargo Ships, Giant Cruise Ships, Flying Cities)

    Votes: 47 26.6%
  • Capital War Ships (Stuff for Large Fleet Battles)

    Votes: 13 7.3%
  • Traveller Doesn't Need More Ships!

    Votes: 4 2.3%
  • Other (please explain)

    Votes: 16 9.0%
  • Just Present the Ship

    Votes: 3 1.7%
  • Give Lots of Detail to Each Ship

    Votes: 33 18.6%

  • Total voters
    177
So I'm planning future releases and sooner or later I am going to be doing a ship book. What do you want to see more of in a ship book?

Also, do you want to see a book of ships that are ship, stat block and a little bit of flavor and that's it or do you want to see a ship book that is pages of details for each ship, giving that specific class of ship a detailed history, information on who built it, what kind of design of engine it uses, etc (details like how Mazdas use a Wankel rotary engine while Chevy/Ford use an I-4/V-6 engine).
 
pretty much already have drawn up deckplans for whatever up-close game tools I could need, and there's a lot of other good and/or usable general/initial stuff out there too already. have a spreadsheet for drawing up ship "stat blocks" in a few minutes and tweaking them in a few minutes more.

serious alien ships would be good.
 
what is a "larger player-focused" ship? the 4000 dton lu hao scout ship seems little used, the 4000 dton jefferson davis passenger liner has no comments whatsoever, there seemed to be little interest in the 600 dton high flyer, and I had a lbb2 1000 dton configurable cargo/passenger liner posted for years with absolutely zero comments.
 
things I would like to see more of:

medium sized (500-2000 Dton) ships which can be used to add some interesting background items and/or have intresting little details that you can hang a plot hook on.

For example, that a certain design of trader is only really produced in Rimward areas of the Imperium near Sol, so seeing it in the marches implies its come an awful long way to get their. Or that this particular class of gunboat in well known for its punishing missle salvos, but lacks the ammo for more than a few rounds fire at full rate.

I rather like what the battletech writers did with the Technical Readouts for that system, as they give a great deal of that sort of flavour info that helps both meld the setting together and to offer interesting ideas for adventures.
 
It might be interesting to post some designs that are unique to particular eras (possibly with a particular "design aesthetic" unique to that era or region).

I at first did not like the ship-artwork for T4. But it gradually grew on me in the sense of: "these are old-style Sylean and/or RoM designs that are not often seen anymore by year 1105".

I love the classic standard small ships. But it is actually somewhat tiresome after a while when campaign guides are published for earlier eras, and all of the small ships are merely slight variations on what has been done before in CT Book 2, as if nobody has ever created a new ship-design in millennia. I know the Vilani are conservative and all that, but come on . . .
 
One hundred to a thousand tonne range may be the most useful.

Like car companies, you could concentrate on the range of offers from a single ship building corporation.
 
One hundred to a thousand tonne range may be the most useful.

Like car companies, you could concentrate on the range of offers from a single ship building corporation.

This is a good thought.

I'd add:
Small craft,
military ships up to 30000 tons,
military ships between 30000 and 50000 tons,
civilian ships up to 50000 tons.
 
Interesting poll. Sundry comments:

General
  • The bigger the ship, the more likely the ship becomes a location instead of "Our ship". Past a certain size, a ship becomes little more than an impersonal office building, mall, or base.
  • The bigger the crew, the less likely the ship design will be used for RPG play. While we talk about it all the time, how many sessions have you actually run in which the players ran multiple PCs?
  • While the "player-focused" spectrum has a large gray region, the larger a ship or it's crew the less likely it can be player-focused.
  • While specific or special designs are nice, they can only be used in specific or special situations. We see a lot of generic designs because generic designs can be used more often.

Beerfume filled a lot of holes during his A-to-Z challenge this year. He gifted us with a smaller yacht, a new x-boat station, and a small trader among other things. That being said:

Specific
  • We need a smaller or more conventionally shaped lab ship.
  • We need a jump2 version of the Type-R subsidized merchant. Same cargo and passenger capacity, just jump2.
  • We need a survey companion to the Suleiman and Donosev. There are already a few 1000+ dTon designs. What's needed is a "bridge" between those and the Donosev.
  • We need a jump6 courier design. Not an Imperiallines reboot, but the small(ish) data carrier the nobility, government, megacorps, and military used instead of the x-boat system.

Variants
  • The IISS owns a few Leviathans. How do they differ from the merchant cruisers depicted in A:4? You needn't show the entire ship, just the changed areas.
  • In IISS service the Suleiman's rear area and upper gallery contain mission specific gear like comm equipment, data banks, survey sensors, labs, etc. What do they look like? What are their capabilities? Again, no need to show the entire ship, just the changed compartments.

Aliens
  • Vargr 200dTon courier, 600 dTon packet, and 800 dTon frigate.
  • Zhodani 800 dTon liner.
 
Lots of detail for player focused small or medium ships, including those produced by other major polities like the Solomani Confederation, the Aslan etc...

Big warships are nice but that is really more for wargaming or high level naval campaigns rather than the average individual player character level. There is limited utility I think for massive deck plans for a dreadnought as few PCs will be dungeon crawling through its innards.
 
oh, and submarines too. on average half of all the worlds have some kind of ocean, and lots of water-worlds, you would think there ought to be some some subs and some planetary meson guns mounted on subs ....
 
We need a survey companion to the Suleiman and Donosev. There are already a few 1000+ dTon designs. What's needed is a "bridge" between those and the Donosev.

what would they do that the donosev and 1k+ don't? and donosev already is crewed at 10, the npc's start to add up in larger boats.

We need a jump6 courier design. Not an Imperiallines reboot, but the small(ish) data carrier the nobility, government, megacorps, and military used instead of the x-boat system.

I'll bet there's dozens of those right now. probably one of the first things that anyone who draws up ships attempts.
 
what would they do that the donosev and 1k+ don't? and donosev already is crewed at 10, the npc's start to add up in larger boats.


Well, the Broadswords carry two cutters and four modules for starters. Four times the cargo capacity too plus quarters for 45. You can also fiddle with the ship's performance to increase usable volume.

Lots of NPCs true, but a good hull for a large focused survey effort instead of the Donosev's "send-a-drone-we-don't-really-have-rules-for" method.

I'll bet there's dozens of those right now.

How many are published? I know of one. It's in GT and therefore uses a completely different design system.

I've got one, but that doesn't help you. You've got one, but that doesn't help me. We need one for all of us.

I've got hand penciled plans on graph paper for the Vargr and Zho designs I mentioned. I've got the same kind of plans for a 600 dTon, flying wing, IISS planetary surveyor and the jump2 Type-R too. None of them are of any use for anybody because none of them are any good for anybody other than me.

McCoy and the gang at JBE have a pretty damn good track record for Traveller and other RPG systems. Good writing, good art, good diagrams, good presentation, you name it. If they put out a jump6 courier deck plan it will be a good one which many people can use.
 
I'll bet there's dozens of those [Jump 6 couriers] right now. probably one of the first things that anyone who draws up ships attempts.
Guilty.

The thing is, under LBB2 rules, they'll all be 600Td, J6/2G; most will have 2 turrets. They will also only have fuel for two weeks of power plant operation.

They can't be built smaller than that. At 400Td, a J6 ship is just a big, fast, Xboat. There isn't room for even a 1G LBB2 M-drive, and even then it requires exploiting the Xboat fuel loophole.

And anything much bigger than 600Td can't properly be termed a "courier".


Off-topic insight: While working out a scenario involving a not-quite-derelict ship with "just barely enough" fuel tankage, I figured out why the minimum power plant fuel duration was set at 1 month:

Misjumps.

Misjump duration is 1D weeks, which means that if you only have 1 week of fuel (as is the case with Xboats), 5 times out of 6 a misjump will last longer than you can keep the Jump field running. And then Bad Things Happen. With a month's worth of fuel, your odds go up to 2:1 in your favor that you'll make it through.
 
Last edited:
Guilty.

The thing is, under LBB2 rules, they'll all be 600Td, J6/2G; most will have 2 turrets. They will also only have fuel for two weeks of power plant operation.

They can't be built smaller than that. At 400Td, a J6 ship is just a big, fast, Xboat. There isn't room for even a 1G LBB2 M-drive, and even then it requires exploiting the Xboat fuel loophole.

And anything much bigger than 600Td can't properly be termed a "courier".


Off-topic insight: While working out a scenario involving a not-quite-derelict ship with "just barely enough" fuel tankage, I figured out why the minimum power plant fuel duration was set at 1 month:

Misjumps.

Misjump duration is 1D weeks, which means that if you only have 1 week of fuel (as is the case with Xboats), 5 times out of 6 a misjump will last longer than you can keep the Jump field running. And then Bad Things Happen. With a month's worth of fuel, your odds go up to 2:1 in your favor that you'll make it through.

J6 under HG-80 at 100 Td TL15
020 Bridge
007 Model/6
006 PP 6
007 JD 6
002 MD 1
006 PP Fuel 4 weeks (1.5 T for 4 weeks
060 JFuel
004 SR x1
totals 112 tons... of which we can shed only 8.5... 2 by switching to a half stateroom, 4.5 by having only the fuel for the week in jump (CT says 1d6 days battery power, so we can get by on that), and 2 by shedding the MD. Can't be built RAW.

Ignoring the roundup requirement of the rules...
we can get an "express boat" type J6 design at 122.
we can get a J6 P6 M1 4 week PP Fuel at 163.5 tons.

With the round up to full ton requirement, Express J6 P6 M0 1Week is 125 Td, and J6 P6 M1 4 Week is 175 Td.

Oh, and the "X-Boat Loophole"? it isn't one under pre-81 editions of CT. It's the standard. Computers can be smaller, too; the programs for Jump take less space, and so a 1/bis can generate and run Jump 6.
Let's see
020 Bridge
001 Model 1/bis (Generate, Maneuver, Jump6)
020 JD C
060 JFuel... Ok, not at 100 Td.

Try 200 Td...
020 Bridge
001 Model 1/bis
035 JD F=2
004 PP A =1
001 MD A=1
120 JFuel
010 PFuel
008 2x SR (P, N, E requ.)

199 Td. 1 Td left for cargo. Valid Bk2-77 design, military crew Double occupancy.

Note that Bk2-81, you can't build it validly until 800 Td... because the X-Boat Exception isn't actually in the construction rules...
 
Last edited:
what is a "larger player-focused" ship?

  • The bigger the ship, the more likely the ship becomes a location instead of "Our ship". Past a certain size, a ship becomes little more than an impersonal office building, mall, or base.
  • The bigger the crew, the less likely the ship design will be used for RPG play. While we talk about it all the time, how many sessions have you actually run in which the players ran multiple PCs?
  • While the "player-focused" spectrum has a large gray region, the larger a ship or it's crew the less likely it can be player-focused.

What Whipsnade said. This is why I capped it at 1000 tons. Any larger and it feels (at least in my games) that it is a location.

In general, I think of a player-focused ship as having 3-10 state rooms, common area, and a jump drive in the 2 to 4 range. Over all it has a relatively simple, easy to remember design. The three quintessential player ships in my mind are the Scout Type S, the A2 Far Trader, and the Type R (even if its J drive is less than I'd like) with an honorable mention being the merc cruiser for military focused campaigns. Ok and the Survey Scout as well.

  • Vargr 800 dTon frigate.

Have you seen this yet? :)

Specific
  • We need a smaller or more conventionally shaped lab ship.
  • We need a jump2 version of the Type-R subsidized merchant. Same cargo and passenger capacity, just jump2.
  • We need a survey companion to the Suleiman and Donosev. There are already a few 1000+ dTon designs. What's needed is a "bridge" between those and the Donosev.
  • We need a jump6 courier design. Not an Imperiallines reboot, but the small(ish) data carrier the nobility, government, megacorps, and military used instead of the x-boat system.

Variants
  • The IISS owns a few Leviathans. How do they differ from the merchant cruisers depicted in A:4? You needn't show the entire ship, just the changed areas.
  • In IISS service the Suleiman's rear area and upper gallery contain mission specific gear like comm equipment, data banks, survey sensors, labs, etc. What do they look like? What are their capabilities? Again, no need to show the entire ship, just the changed compartments.

Aliens
  • Vargr 200dTon courier, 600 dTon packet, and 800 dTon frigate.
  • Zhodani 800 dTon liner.

*Scribbles notes*
 
Last edited:
Something other than the 'standard' ships that keep getting done and re-done and re-done all the time.
Something low tech, like from when jump drive was first invented
Something low tech from before artificial gravity made ships boat-like so that space travel is different than an ocean cruise or a jaunt in a PC's RV road-trip.

Something where zero-G skill actually means something and is a true mark of being a spacer.

Something that can reasonably be built in the Spinward Marches ( only 4 type A,tech 15 starports )
Something than follows the 'average' Imperial tech of 12.

PC's are more likely to get a rusted out old Oldsmobile Delta 88 than a shining new-off-the-showroom Bentley or even a gently used BMW 7 series.
 
McCoy and the gang at JBE have a pretty damn good track record for Traveller and other RPG systems. Good writing, good art, good diagrams, good presentation, you name it. If they put out a jump6 courier deck plan it will be a good one which many people can use.

Let me just say I want to have this statement framed. Thank you.
 
J6 under HG-80 at 100 Td TL15
...
Can't be built RAW.

MGT2e rules are a little more leeway, and I built a 500 ton version for a corporation, but I wasn't happy with it so I put it at 600 tons and it is more comfortable, but still really cramped.
 
Interesting poll. Sundry comments:

General
  • The bigger the ship, the more likely the ship becomes a location instead of "Our ship". Past a certain size, a ship becomes little more than an impersonal office building, mall, or base.
  • The bigger the crew, the less likely the ship design will be used for RPG play. While we talk about it all the time, how many sessions have you actually run in which the players ran multiple PCs?
  • While the "player-focused" spectrum has a large gray region, the larger a ship or it's crew the less likely it can be player-focused.
  • While specific or special designs are nice, they can only be used in specific or special situations. We see a lot of generic designs because generic designs can be used more often.

Beerfume filled a lot of holes during his A-to-Z challenge this year. He gifted us with a smaller yacht, a new x-boat station, and a small trader among other things. That being said:

Specific
  • We need a smaller or more conventionally shaped lab ship.
  • We need a jump2 version of the Type-R subsidized merchant. Same cargo and passenger capacity, just jump2.
  • We need a survey companion to the Suleiman and Donosev. There are already a few 1000+ dTon designs. What's needed is a "bridge" between those and the Donosev.
  • We need a jump6 courier design. Not an Imperiallines reboot, but the small(ish) data carrier the nobility, government, megacorps, and military used instead of the x-boat system.

Variants
  • The IISS owns a few Leviathans. How do they differ from the merchant cruisers depicted in A:4? You needn't show the entire ship, just the changed areas.
  • In IISS service the Suleiman's rear area and upper gallery contain mission specific gear like comm equipment, data banks, survey sensors, labs, etc. What do they look like? What are their capabilities? Again, no need to show the entire ship, just the changed compartments.

Aliens
  • Vargr 200dTon courier, 600 dTon packet, and 800 dTon frigate.
  • Zhodani 800 dTon liner.
Since I can't just do a 'like', this was a GREAT post.
Lots of useful specifics that addressed exactly what was being asked and some holes spotted that I hadn't thought of.

Well done.
 
Back
Top