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What is the point of 5e Traveller

spank

SOC-13
OK, first off this is not meant to disparage 5e Traveller.

I was thinking about 5e Traveller, after the funding campaign launched. It occurred to me that it uses neither the core Traveller system — 2d6, nor the Traveller setting. I'm not even sure they are using the Traveller Aliens; Hivers, Aslan, Vargr It's still quite possible it will use alot of the underlaying assumptions, TLs, Jump Drive, Trade and Travel, Etc.

But it seems odd to me that they have chosen to forgo alot of what makes up Traveller. It would have been super simple to work up an 2-3 page overview of the Third Imperium, and a map Border sector like Antares, Empty Quarter or Stars End. As Is I don't see anything to recommended it to an existing Traveller Player. But maybe I'm missing something.
 
Disregarding the high-end pledge levels that definitely cater to Traveller grognards, this seems meant for someone less than familiar with Traveller as a potential crossover from D&D 5e, as well as an attempt to grow the Traveller fan base.
 
I can understand trying to onboard new people by translating Traveller to a different system. Savage Worlds is quite popular for adapting setting to. But if you're not going to keep the system or the setting? How are these new fans going to get from the new setting to the Traveller we all know?
 
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