I'd ignore it because it's pants
GURPS Space is a better way to generate an extended system.
Proto OTU is also 1977 rules rather than 1981 revised - jump drives with no power plant, jump torpedoes .
The 1977 version of the rules are included in CT cd these days aren't they?
The key point of 'proto-traveller', as I understand it, are the lower skill levels of 'basic' CharGen, Small Ships and no Third Imperium 'official timeline'.
Characters with roughly 2 skills per term use ships under 5000 dT to explore a home-made setting.
And a steadfast determination to ignore the ramifications of the existence of high-population worlds completely.
Hans
I know this is probably going to be opening a can of worms, and may or may not apply to MTU (a Proto Traveller setting), but I'm going to ask anyways, as I really would like to know.
How so Hans?
By coincidence another thread that bears on my remark recently started, so we can avoid opening that can of worms in this thread.
Hans
Thank you Hans.
Still no answer though.
Sorry, I thought that was obvious. Large populations can afford large numbers of ships. Proto-Traveller settings do not have large number of ships even though logically they should have; the average population of a Traveller world is more than a billion.
Hans
not last I saw. the 79'HG is, though.
He did answer, and the answer was what I thought it would be.
And he is correct, for how it is handled in published materials. For my own games, I take it in to account.