I ran a Traveller campaign where my set up was "man who would be king", the situation was ripe for the PCs to build their own empire. They would have to negotiate, threaten, grant boons, dispense punishment but they would, in the end, jump start their own little empire
And they wanted to find the 'dungeon' to loot, or be assigned 'runs' (they had played Shadowrun...)
I was in two Traveller games and, despite my being noble, albeit low ranking, my main function was lookout while doing B&E
After reading Agent of the Imperium, I am adapting the Game of Thrones RPG to use in a campaign. There are great rules for intrigue, conniving and persuasion
What's this to do with IMTU? Well, IMTU I want to run a legacy. I want characters to plan, to cavort, to use their wiles and social standing to impress those that stand against them, to not being in the loot and grab but, as per Walter White, in the mpire building business
And not just run murder hobos... in space
And they wanted to find the 'dungeon' to loot, or be assigned 'runs' (they had played Shadowrun...)
I was in two Traveller games and, despite my being noble, albeit low ranking, my main function was lookout while doing B&E
After reading Agent of the Imperium, I am adapting the Game of Thrones RPG to use in a campaign. There are great rules for intrigue, conniving and persuasion
What's this to do with IMTU? Well, IMTU I want to run a legacy. I want characters to plan, to cavort, to use their wiles and social standing to impress those that stand against them, to not being in the loot and grab but, as per Walter White, in the mpire building business
And not just run murder hobos... in space