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What goodies could a player find on Grandfather's World?

Agrikk

SOC-6
Warning. Really Long post here:



After playing the Twilight's Peak adventures and having my players end up on Grandfather's world (played through to a fairly satisfactory ending, I might add), my players have been scouring the universe for a way to get back into his pocket universe. So now I'm wondering what kinds of relics they might find there.

Our campaign has been running on and off for about 12 years now and the characters have come along quite nicely, so I've decided that eventually I'll let them get back and I've dropped hints and seeds on how it can be done. Now here I am at work daydreaming about the kinds of stuff I'll let them come across that Grandfather might not miss, should the players walk off with it.

During their first visit, they wandered around more in awestruck mode rather than loot and plunder mode and were kicking themselves after they were shown the door for not picking up any goodies. The interesting part is thatsince that visit one of the players has developed a psionic talent allowing him to identify the workings of alien or unknown technology, so he'll more readily be able to discern the uses of the Machines of the Ancients.

I'm hoping to create a thread of brainstorming where people can think up things that the players could find there. I don't care if it is portable or not. I am more interested in the whole "gee-wiz" factor.



One idea I had was a hangar-type building that would embed a new element found in the "super heavy elements" group on the periodic table (made up elements of atomic weights 121 and higher - adding a third row to the Lanthanide/ Actinide groups) basically replacing Lanthanum as the material required for the hull's mesh for jump drives. This new web would increase the efficiency of jump drives requiring a fraction of the power and/or extending the range of jumps. It would be big fun for the players until their hull was damaged and the web broken... (How do they fix TL20 Jump drives?)

Another idea was a perfectly flat area kilometers long on a side (and by perfectly flat, I don't mean following the curve of the planet, I mean flat as in the definition of a plane flat). But what would it be used for?


Small devices could include miniature power sources, like the antimatter battery found in Twilight's Peak, or a small box that generates electricity at near 100% efficiency from kinetic energy (shaken or stirred?), superconducting whatnots, more teleporting portals, black or white globe generators, intelligent robots not fully assembled, warehouses full of rare elements and robotic factories for construction of specialized components or factories that build the parts for other factories.


Could a Doomsday Device be parked in orbit turned off and mothballed? Heh heh.
 
Or they could find a clutch of strange eggs...

eggfacehugger.jpg


But, because it has been going on for so long I guess you have to reward them. My gut feeling would be that they find nothing but an empty planet completely reverted back to the natural state. However, within that natural state exists a hidden matrix that would lead them to the treasure world where you could put in a few artifacts.
 
This is kinda like a modern day group of adventurers finding Warehouse 23 with no employees present. You'd almost have to have some kind of museum set up. 300,000 years of GrandFather's research...

Hmmmm, let's see:
Personal Energy Shield
Frictionless Gel
Lightsaber/Flux Sword, etc...
Singularity Gun, Man Portable (SGMP) - "What do you mean the planet's gone?!?"
Brain Reader (reads any thoughts by interpretation of electrical impulses)
BioEngineering Cocoon
Cloning Machine
Interstellar HoloCom
Plans for the Death Star

Oh, I could keep going all night...
 
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A few fun devices they might find.

Hand held DNA reader/writer, Reprograms DNA
Personal holographic projector, need a new identity instantly?
Psionics negation field generator
Utility tool belt, to work on devices found,
- Screwdriver to operate inaccessible screws behind solid covers
- Molecular solder gun
- Microscopic jewelers lens to work on those tiny circuit boards
- Magnetic micro switch setter
- Nanite surface polishers
Silver surf board, 2.5M, antimatter powered, operates over all surfaces at any altitude, generates field to maintain atmosphere even in total vacuum, J36 jump engine with 1min/parsec transit time up to 36 parsecs

Now, who would like to get some of these items away from a small group of private individuals?
 
Machines that can read and understand your intent to loot, and then disintegrate you to protect the universe from you.

Robo-droyne. In Robocop mode.
 
the Soft Weapon from the Larry Niven story ?

Perhaps similar artifacts the Zhodani encountered which led to the Core Expeditions ? (The old artifact map that leads them to...)

Hand held Particle Weapons ? (GT offers disintegrators)

Advanced Biotech such as Metamorphosis Viruses or the old "miracle fog" type of nanotech ? (The ancients should be well aware of all the major race genomes).
 
Skin-suit Battledress
Tiny grav belt worn under clothing
Pistol that shoots mini drone missiles
Antimatter grenades
Regenerating nano serum
Blink shield - on the spot teleporter to evade attacks
Factor 9 hand computer
Personal Repulsor/Levitator
Holocrystals -
'The Universe And My Part In Its Creation, An Autobiography By "Grandfather".'
and
'Blueprint for the Future, an Exercise in Social Engineering'
;)
 
Gee Whiz stuff is fun. Remember one thing is that Grandfather is truly ancient, and he has the intellect of a god. This means that that many of his devices don't need a fathomable purpose to the players. In fact, I would suggest having a lot of devices that the players can't (and won't) ever be able to decide if was some moment of inspiration of Grandfather, something half-finished and forgotten, a discarded tool for some greater task, or perhaps just a toy for his amusement. Just remember, they're devices for someone like him's amusement. Him and his race of super-intelligent robots. Stuff isn't going to have an instruction manual (since its operation is obvious to the godlike genius level types who are supposed to be using them) and will probably be deadly dangerous to the players.

Many of the "weapons" that Grandfather has shouldn't really be weapons - after all, he probably doesn't need to see any need to protect himself anymore because his children are long gone. That doesn't mean that various devices he has can't be used as weapons (and effective ones), however. For instance, how about a device that rips molecules apart into their component atoms (he used the device for breaking down things he's done with so he can build other stuff, that is before he discovered 100% efficient matter-energy and energy-matter conversion). Not really a weapon to Grandfather, but certainly very effective for the players.

If you don't want portable...how about The Answer?

Perhaps one of Grandfather's devices was a psionic robot that delved into searching for Truth (as in philosophy) instead truth (as in science). Perhaps they speak with the robot (which would be indistinguishable from a droyne to the PCs and they'd only know by its own admission). And it would tell them things, answers to questions they've wanted to know their entire lives, answers to questions they didn't even know they had.

However, it was programmed to explain these things to Grandfather (who has since lost interest) so human minds can't really comprehend the answers, truly as human intellect is so miniscule comapred to Grandfather's. So the players would have a moment of Zen Satori - they would understand, but wouldn't be able to explain it to anyone because they don't have the words. And if they leave the robot, their brains can't even remember what the answer was anymore - only that they once knew answers to questions that tormented them their entire lives but since lost it.
 
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I like this one a lot :D

Perhaps one of Grandfather's devices was a psionic robot that delved into searching for Truth (as in philosophy) instead truth (as in science). Perhaps they speak with the robot (which would be indistinguishable from a droyne to the PCs and they'd only know by its own admission). And it would tell them things, answers to questions they've wanted to know their entire lives, answers to questions they didn't even know they had.

However, it was programmed to explain these things to Grandfather (who has since lost interest) so human minds can't really comprehend the answers, truly as human intellect is so miniscule comapred to Grandfather's. So the players would have a moment of Zen Satori - they would understand, but wouldn't be able to explain it to anyone because they don't have the words. And if they leave the robot, their brains can't even remember what the answer was anymore.

"I can answer all your questions it said. Well we questioned it for hours and it wouldn't answer one of them. When we finally ran out of questions and said we had no more questions the thing finally spoke but all it said was Forty-Two. What the hell does that mean?"

;)
 
Really "gee-wow whiz-bang," or just "whiz-bang?"

Look in the Rules & Resources books of your favorite Swords & Sorcerors game system.

The fantasy creatures would be the DNA manipulation experiments that worked, while the undead creatures would be the ones that didn't quite make it.

The enchanted items would be ultra-high-tech equipment, stashed away (discarded?) on a planet that is also the home of the aforementioned creatures.

Sorta like "Barrier Peaks" in reverse, eh? Remember Clarke's Law...
 
Roadside Picnic

This topic and the Ancients in general makes me think of the sci-fi book I am reading at the moment.

The book is called Roadside Picnic. It was written by Arkady and Boris Strugatsky. I think the book was written in the early 70's. The guys at GDW might even have read it while cooking up Traveller. The complete text in english can be down loaded from the brother's website for nix.

The title is refering to the detritus left behind from a roadside picnic. Rubbish, scraps and incidental stuff is left behind after the travellers have passed. The animals of the forest come out to investigate.

What they find is marvelous and incompreshensible to them. What would a squirrel understand about a can opener?

The same goes for the ancients. They are the picnicers and the 3rd Imperium are the forrest animals.

Even a few pages in there, is a thing called an "empty". Two plates of copper about the size of a saucer. They are separated by about 45 cms of space. No force ,available, can make them move closer together or further apart. You can put things between them no problems. They are heavy too, about 6.5 kg.

These artifacts from the ancients should be so incomprehensible that if we are able to understand or replicate even some small aspect of them, it would be a great leap forward for humanity. This great leap is from understanding some incidental discarded rubbish.
 
minimalism

IMTU godfather was just a successful general/ scientist type who made a name for himself.

But if you we're to find his world...in his little private universe...
nothing.

Except wait... an underground facility 20miles in every direction generating power off the grid. His crowning achievement a machine that converts thoughts into matter instantly, the Krell-o-matic.

When the players find the controls they flip a switch that starts a count down to a planet wide meltdown. Ok don't be too nasty... on the way out the find plans for a very sophisticated robot.

Of course that gets confiscated by the navy and sent to Stephon's weapons research facility....oops. Someone mentions to the players that the Emperor was assassinated... oh no.
 
I approve of and use the idea that most Ancient artifacts are completely inexplicable in use and function. They're just made for a completely incomprehensible (to 3I humans/vargr/droyne/whatever) culture and society. A modern-day oil refinery would be completely useless to Otzi the Ice-Man (that Stone Age guy they found in the Alps), yet I pass dozens on my way to and from New York City.

For inspiration on inexplicable objects, you could do worse than checking out Charles Sheffield's Heritage Universe books (Summertide, Divergence and Transcendence). Almost all of the Builder artifacts in there are inexplicable and mostly useless -- and very well described. A partial list is as follows:
  • Cocoon -- a network of kilometer-wide tubes that form a lacy ring around a planet. They stretch out to a distance of five hundred thousand kilometers from the planet. Maintenance machinery operates on them continuously, but there is no apparent purpose to them, no lift machinery, nothing.
  • Sentinel -- An area about a million kilometers across, that is impervious to any matter down to subatomic size, but lets all forms of radiation pass through. Laser inspection of the anomaly discerns interior structures, but there's no apparent way to enter them. Light takes longer to pass through than it should, and mass detection indicates that the anomaly has no mass -- a result inconsistent with the observed structures.
  • Lens -- A region of space 0.23 light years in diameter with apparently zero thickness. Everything can pass through Lens with no problems or effects, except for light in the wavelength of 0.110 to 2.335 micrometers -- light in that wavelength is effected as if Lens was a focusing device with an aperture 0.22 light years wide, and 427 light years focal length. With Lens, planetary details have been discerned in galaxies one hundred million parsecs distant.
  • Elephant -- An elongated gaseous mass four thousand kilometers long and no wider than 900 kilometers, Elephant is a wholly interconnected mass of stable polymer fibers that superconduct both heat and electricity. Holes are repaired by some unknown regenerative mechanism, with a corresponding loss of mass; cometary fragments and other matter that strikes Elephant is (extremely slowly) subsumed and used as raw materials in this process. It is not yet known if Elephant is self-aware; if it is, it's reaction time is on the order of hundreds of years. It has been used as a supercomputing device, however.
  • Umbilical -- A cylindrical structure which connects twin planets in the Mandel system, Umbilical is retracted or extended at need into some sort of singularity located at the midpoint of the twelve thousand kilometer long structure; this singularity (named Winch) has resisted attempts to determine what sort of signalling is used to direct how much of the structure is retracted or extended at any time. The object is made of solid hydrogen cables with stabilized muonium splicing.
  • Phage -- The Builders left these defensive mechanisms (organisms?) around apparently to defend their creations. Phages are gray dodecahedrons forty-eight meters on a side. Mouths can open from the center of each face and can eat any object up to thirty meters radius and of indefinite length. Phages have never been observed to gain mass, no matter how much they ingest. Phages move very slowly, and seem to be capable of aimless independent motion.
 
A series of tall black monoliths arranged like Stonehenge that hover by no known means a few decimeters off the ground through no known mechanism and inscribed on the face in their own handwriting: "Do Not Go Further! Danger, Danger!"

A series of cargo containers made from a strange crystaline structure that appears bigger on the inside than on the outside.

A skeleton of a human in a spacesuit composed of no known fabric dated: -300,000

A telescope pointing at a particular spot of "empty space".

A bunch of candy wrappers with some strange writing on it remarkably preserved with some that have not been opened. A roll of a six on a D6 pops up a hologram indicating they have won a prize of some sort.

Some half buried statue that allows entry through the back of the head where a giant plasma bolt struck.

A holodeck, a la Star Trek that reproduces a different time and place (allowing players to believe that they have travelled through time) reads the brainwaves of the players to create a "fantasy".

The littered remains of ships, skeletons of major and minor races.
 
The end sequence from 2001, after he falls through the star gate.

A bedroom, turn around a mirror. Blink, and 50 years have passed.

Weird, freaky stuff.
 
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