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What Do You Want As A Traveller Product?

I'm curious here. What would the forum members want to see as a product for T20? Would it be adventures? World books? Stories set in the OTU?

What would you like to see made for T20 as a gaming product?
 
More information on star ships and smmall craft. Deckplans, Non-Combat ships (commercial, Scout, mining, stations and starports both high and low).

More structure on the society in general; schools and academies - locations and reputations, scientific institutions, law adcameies locations and reputations. The relationships between institutions and rivalries. Events for the nobles to attend both frequent and rare.

Military traditions and how things like Depots are set up and crewed. Military unit histories including were and when they were invovled in combat.

Military weapons both crew served and individual. Some justification why extremely large vessels or station may not have more than one spinal mount type weapon.


Originally posted by Jeff M. Hopper:
I'm curious here. What would the forum members want to see as a product for T20? Would it be adventures? World books? Stories set in the OTU?

What would you like to see made for T20 as a gaming product?
 
An equipment/vehicle/ship design book.

More info on what TL12+ cultures are like on a day to day basis.

More info on TL17-TL20.

Some generic adventures that I could pick the planet for.

A full campaign along the lines of The Traveller Adventure.
 
World books as a top priority. I like military and social background stuff as much as (maybe more than) the next guy, but the existence of real life :rolleyes: means the most valuable supplements are those which directly facilitate play. All IMO.
 
THe Military weapons suplement promissed in TA1 would be my first desire. Then world books, Patron Encounters and Mercenary Tickets. (Which can all be in the same book.)
 
What would I like to see?
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Adventures, Short Adventures, Amber Zones, Casual Encounters, Deckplans, etc. All these are interesting but take a back seat to the above.

EDIT--Shortly After Posting--

Oh, and I almost forgot the most important thing of all. Dead-Tree publication format.
 
Modules. Well structured plot driven adventures are the core of any game. Mechanics come and go (if we were fanatics about mechanics we probably wouldn't be using d20, lol). It's always about the actual story the players are participating in, and how many of us fans are professional authors? How many have the TIME? I don't. I'll buy every single module/adventure you publish for T20.
 
Originally posted by flykiller:
a system book for every system in the spinward marches.
:eek: :eek:

WOW

But yeah, ok, would you settle for book of sytem briefs on a select score or two of some major worlds in the marches that the PC's would be most likely to visit and from a limited set of perspectives?

It's an idea I've been toying with for a submission for a while but I'm not sure if it would be ok to fix broken bits and still have it be official. Though a certain T20 publication did get away with it, either by consent or oversight, sooo... ;)
 
... would you settle for book of sytem briefs on a select score or two of some major worlds in the marches that the PC's would be most likely to visit and from a limited set of perspectives?
a better approach would be the worlds of a subsector, that being in the scope of most PC activities (least as I see them). vilis and 268 would provide rich fields for explication, as would aramis and jewell. but I don't think the marches can be understood without full system books for mora, jewell, glisten, and lunion/strouden, so what you suggest would be good too. anything you wrote would be an improvement over what presently exists. perhaps the broken remnants of the CSSP team could be put to work on a more limited goal, something along the lines of the TML landgrab, applied to a subsector. maybe jewell.

I myself have begun work on a pair of subsectors, maybe I can partially finish them in a year.
 
One thing that always appears on wish lists is an Osprey-style "Uniforms and Equipment of the Imperial Forces" book. Lots of colour pictures, basic TO&E, etc.
 
My picks would be:

1.) Library Data overview with as much info as you could pack into a hardcover book. (Like Uniforms and Equipment hehe) A Reference Guide for the ages, so to speak.

2.) A non-merchant based campaign, say maybe something about an Ancient artifact, but not just a single adventure. More like a puzzle to solve over several adventures along with Patron Encounters and such. Think The Traveller Adventure without the merchant lean. Actually - it would be nice if you could also have competing teams/crews. With intrigue, battles, and the chance to become Galactic Celebrities.

3.) A Starships of the Galaxy book - with a profile POSTER of the ships in the book. Should include ships from all Major races. And a Starship Operator's Manual for basic ships. I think GURPS might have already done this.

That's not asking too much, is it?

Dameon
 
My reality list:

1) Everything canonical.
2) Every non-canonical adventure.
3) Five dedicated players; each with his or her own transportation, dice, books, et cetera.

My fantasy list:

1) A 400-dTon Trading ship, J3/M1.
2) An Imperial Warrant / Letter of Marque & Reprisal with the "Target" category left blank.
3) One of those seven-shot six-shooters.
 
Originally posted by Heretic Keklas Rekobah:

2) An Imperial Warrant / Letter of Marque & Reprisal with the "Target" category left blank.
...and an eraser so I can make the Target blank again after initial use...
 
I'd like to see THE RETURN OF THE GRENEDIER MINIATURES SETS!
I'd also like to see those wonderful Martian Mettals Vehiches in 25mm
 
I'd like to see several more adventures in the Forgotten War series. I think the mechanics of being a naval auxilary in this sparse sector gives the players a good balance of freedom of action and plot structure. Also, being set against the backdrop of the Fifth Frontier War could allow the campaign to eventually go on to near space-opera timbre with the players eventually having a chance to foil a sneak attack or some other dastardly plot by the Outworlders, allowing the plot to culminate in the award of medals to all involved, a nice way to end a campaign either temporarily or permanently.

Also, I thought the Mercenary adventures (Merc Cruiser and Merc Heaven) had the feel of a beginning of a campaign to me. I could stand to see a few more in that series.

PS - I just noticed that all three of those were by Micheal Taylor. Bravo! to you, and get back to work, dammit, I Want More!
 
Quote: "I'd like to see several more adventures in the Forgotten War series."

PS - I just noticed that all three of those were by Micheal Taylor. Bravo! to you, and get back to work, dammit, I Want More!"


*trudges slowly back to his candle-lit prison cell deep in the QLI fortreess of Evil*

Oh all right.

*Hunter follows behind Michael, cracking the whip and brandishing a large club, screaming obscenities at his reluctant prison-worker.*

The Forgotten War is a trilogy, and Golden age epic 2 is finished BTW. Just waiting on editing and artwork to be done and it will be released. You will see it in the "upcoming releases" bit of the homepage.

Thanks for the vote of confidence! EA 6 and 7 were meant to have some sort of symbiosis, although they are a subsector or two from each other.

regards

Mike
 
Another couple of suggestions for the fire...

A Traveller artbook or culling together some of the big names in Science Fiction art provide them with synopsis with a Traveller Adventure(not, only The Traveller Adventure but anything that has been published for Traveller) and get them to paint/draw a representation that comes to mind.

Conversely, a book of genuninely good Traveller short stories that would cover different epochs in Traveller history.

Or am being just a square librarian again...
 
Originally posted by kafka47:

A Traveller artbook or culling together some of the big names in Science Fiction art provide them with synopsis with a Traveller Adventure(not, only The Traveller Adventure but anything that has been published for Traveller) and get them to paint/draw a representation that comes to mind.

Conversely, a book of genuninely good Traveller short stories that would cover different epochs in Traveller history.

Wow, this is both the one suggesstion that I would most like to see happen and think would be the most unlikely to happen (unfortunately). I mean think about the possibility here - a short story written by Allen Steele and illustrated by Syd Mead, or one written by Larry Niven and Jerry Pournelle with illustrations by Vincent DiFate, or even (dare I suggest it) one written by Harlan Ellison and illustrated by Masamune Shirow.

The mind boggles. Hear that? That noise is my mind, boggling.

Damn, I wish those books could be done.
 
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