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What area would you like to see T5 set in.

I broke this off of this thread: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=23347
Solely because I want to pitch my own tent here. ;)

Why not set it in Magyar Sector next to the Solomani Rim? Lots of work done in the rim already and you have politics, splinter Solomani colonys, and lots of free space. This gives you a tie in with the old stuff and is within striking range of some of the old sectors of other companys. There is even a chunk of Imperial territory to make things interesting.

Raids, Spy jobs, Hardcore holdouts and all sorts of fun stuff. And then there are the Aslan to deal with.

:alpha:Actually, most of Magyar falls withing the borders of the Solomani Confederation.

My vote would be either The Beyond (something like 7 human and 2 alien polities (?), an Aslan settled area, and both the Zho's and the 3I right next door).
OR
Reaver's Deep with Aslan, Solomani Confederation, 3rd Imp, and a few small polities.

I don't own everything but I bet there isn't a whole lot done (yes, I know, Gamelords did some Reaver's Deep and Paranoia Press did Beyond) and they could both be ripe for further development given the product standards of today.

Just my 2 Credits, YMMV :)
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I'd love to see the Far Frontiers sector revisited and expanded. It has many pocket empires, a ton of unaligned worlds and the ever present "Bad Guy" Zhodani all over the place, and an Echo of Imperial interests.
 
I wouldn't even begin to know if the far frontiers data is even still around. I did consider that one.

Andrew, My point is I don't wantr to see yet another rehash of the Marches (probably with conflicting data yet again) it's time for something under/undeveloped.

just my .02
 
T5, like the original LBB's, ought to work divorced from any particular setting, though even in the LBB's there were assumptions built into everything from career choices to world generation.

Given the huge volume of 3I data still available, it seems like folly to abandon "Charted Space" entirely, though fleshing out areas like Reaver's Deep and the sectors farther spinward than the Marches would make me happy. The little bit of Ley/Glimmerdrift/Gateway stuff I've seen from QLI looked interesting as well, but I don't have a good "feel" for that part of space.

If T5 were to embark on a mostly new Era, then the Sylean Confederation around and before "Year 0" would be my preference. I personally am very unfamiliar with the Core sectors and their surroundings, though TravellerMap shows a pretty large cluster of J-1 systems around the capital, and that could be a nice medium-tech setting. (I was imagining the more advanced worlds having TL-9 to 11. TL-10 should be the "ambient", with Grav maneuver drives an J-1, and TL-11 brings Jump-2 as the "brand new technology". TL-12 aliens, with their fancy grav-belts and J-3 engines would make very tough opponents. Many, many lower tech worlds would be there to contact, and business and adventure opportunities would be many.

I can't imagine T5 chucking it all in favor of a completely different universe, though I'm interested in the various third party efforts in that direction (Cthonian Stars, Reign of Discordia, etc.) and of course people always have and always will roll their own settings.
 
...and that's what I get for not paying enough attention to Traveller in the 90's.

Time to read up on Milieu.0.
 
Don't forget, all the time Marc spends writing up a new setting is going to push back the release date further.

(a) somebody else could write the setting
(b) a setting does not have to be developed before the release of T5.
(c) you are assuming T5 will ever be released in its final form!
 
My vote would be either The Beyond (something like 7 human and 2 alien polities (?), an Aslan settled area, and both the Zho's and the 3I right next door).
OR
Reaver's Deep with Aslan, Solomani Confederation, 3rd Imp, and a few small polities.

Those both sound nice.

Marc doesn't have to write them. Probably shouldn't (too busy as it is).
 
Why not the Solomani Rim...it has already been written up numerous times provides a good segway for people in the 21st century. It has enough familiar history (not that the Frontier Wars don't become familiar after a while). Also could nice move backward and forward in time. Has the Solies as bad or good guys - depending upon your point of view. It has frontiers. It has many elements of the Marches' frontier yet the also the bustle of a major metropolis...lacks a frontier but that could be touched upon on the Rimward, Trailing. Spinward borders.
 
I broke this off of this thread: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=23347
Solely because I want to pitch my own tent here. ;)



:alpha:Actually, most of Magyar falls withing the borders of the Solomani Confederation.

My vote would be either The Beyond (something like 7 human and 2 alien polities (?), an Aslan settled area, and both the Zho's and the 3I right next door).
OR
Reaver's Deep with Aslan, Solomani Confederation, 3rd Imp, and a few small polities.

I don't own everything but I bet there isn't a whole lot done (yes, I know, Gamelords did some Reaver's Deep and Paranoia Press did Beyond) and they could both be ripe for further development given the product standards of today.

Just my 2 Credits, YMMV :)
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Dude... the beyond is mine! :smirk:
 
I don't think that the Spinward Marches have been anywhere near exhausted for adventure material yet, so I wouldn't mind if F5 stuck to that. Familiar territory, but with lots and lots of worlds and subsectors still practically untouched (I don't think a single paragraph is enough to exhaust the possibilities of a whole world -- well, maybe a few of them, but there are 400 to pick from, 90% of which have barely been touched).

But then, I tend to stick to the Duchy of Regina for my adventure venues -- an even more limited area, yet still rife enough with adveture potential for my purposes.

Mind you, I've often thought about writing up the 4th Quadrant of Gvurrdon Sector. The one with the Thoengling Empire and the Commonality of Kedzudh and the 40th Squadron and lots of independent worlds, disputed trade territory between Tukera and Oberlindes, stomping grounds of the dreaded Kforuzeng corsairs...


Hans
 
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T5 should be the entire galaxy.

Now, if someone wants to create a region section of the galaxy as Imperium space or as the main area of play as a supplement or addition background that is cool.


But T5 should go back to the roots of Traveller and be open not set in a region.

Dave Chase
 
The galaxy is a big place.

I thought the map of "known space" was only a tiny spec of one of the spiral arms. I mean, according to NASA the galaxy is 100000 light years in diameter, while the Imperium and its neighbors, at most, represent a couple hundred light years.
 
I would buy a Spinward Marches book, but I would like to see the surrounding sectors filled in. I have never heard of mongoose before this forum and I am in Traveller's backyard here in Indiana, nor when I asked at a wargaming night at a local game store had anyone heard of them. Most people lost sight of Traveller when GDW folded.
 
T5 should be the entire galaxy.

Now, if someone wants to create a region section of the galaxy as Imperium space or as the main area of play as a supplement or addition background that is cool.


But T5 should go back to the roots of Traveller and be open not set in a region.

Dave Chase

Agreed. The Galaxy is where it ought to be set...but limiting it to Chartered Space is just a way of allowing the Jump Drive to work.

Contra, OTU haters or those who are indifferent, I think a strong grounding in the OTU is what Traveller solely lacks. For many people Traveller and the OTU is the same...and if this is Marc's last hurrah...would it not be logical that it be set in the OTU?

Also, another point about setting it in the Rim would be that it is a natural outgrowth from what is familiar into the unknown. One of the best things about IW was the fact that it also made the whole galaxy open again for exploration...I would want to see something like that for the Rim - my own version was to run a crossover of Galactica/Firefly set in the aftermath of the Solomani Rim War - where the whole Rimward expanse was largely filled with dragons.
 
Hi

I'd suspect that the rules should be pretty setting neutral but I'd like to see more info maybe the 1st and 2nd Imperium. I know GT Interstellar Wars cover the late 1st Imperium leading up to fall, but maybe info on earlier parts, like the Consolidation Wars, etc would be interesting.

Regards

PF
 
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