I have a question about a variant or rules addition that I am working up for possible submission to JTAS. I am a fan of simple, efficient rules that add meaningful realism, atmosphere to a session. Essentially, the 'metagaming' details need to be hidden from the players as much as possible but there should be enough rule detail to make the GM feel like he/she is adding some realistic complexity. As such I am coming up with my own rules concerning 'weather encounters'..mainly for earthlike planets but it can include extraplanetary events such as solar flares and even galactic events such as a core collapse that causes a galaxy spanning shock wave.
Ok..so does this blow-hard have a question you ask ? Yes ! The question is this..have you run across any weather variant/rules/supplements that you would recommend (ie- am I wasting my time coming up with my own ?)
An additional comment- why is Hydrographic percentage not related to a planet's gravity ? A planet with a stronger gravity should have a higher hydrographic than a low-g planet. A planet with 1/2 g should have many streams and estuaries and lots of avians while a 2 g planet should, on average have mainly islands with huge oceans and squat thingies. Any comments or criticisms of this logic ?
Thanx,
Taishon
Ok..so does this blow-hard have a question you ask ? Yes ! The question is this..have you run across any weather variant/rules/supplements that you would recommend (ie- am I wasting my time coming up with my own ?)
An additional comment- why is Hydrographic percentage not related to a planet's gravity ? A planet with a stronger gravity should have a higher hydrographic than a low-g planet. A planet with 1/2 g should have many streams and estuaries and lots of avians while a 2 g planet should, on average have mainly islands with huge oceans and squat thingies. Any comments or criticisms of this logic ?
Thanx,
Taishon