justacaveman
SOC-12
Here are some new toys.
PDF's/Word Doc's available.
Weapon Accessories
Advanced Laser Adaptor Kit
This kit allows Advanced Laser weapons to connect to the old style battery packs and vehicle power sources. The kit consists of a magazine well adaptor and a power connector cable. Each adaptor kit is specific to the weapon type, and a separate adaptor kit is required for each Advanced Laser weapon.
TL15 Cost: Cr250 Weight: 2x weight of a standard magazine.
Advanced Material Edged/Piercing Weapons
Advanced edged melee weapons and arrows using high-tech materials. Special materials allow edged and piercing weapons to be manufactured with incredibly sharp edges/points that are nearly impossible to dull. Weapons made of these materials double the critical threat range and are +2 armor piercing.
TL12 Cost: 20x normal. Weight: n/a
Arm Holster
A mechanized holster strapped to the inside of a person's forearm that holds a small pistol (No larger than 350g w/ammo.) in a forward facing direction. The user can cause the weapon to snap out into their hand with lightning speed, allowing the weapon to be drawn as a free action.
TL5 Cost: Cr200 Weight: 300g
Holographic Sights
A Holographic Sight is an electronic weapon sight that projects an aiming reticule into the air above the weapon. The sight automatically adjusts for range and windage, adding +1 to Attack Rolls at all ranges.
TL13 Cost:2000 Weight: 350g
Specialty Ammunition
Armor Piercing Incendiary (API): Damage as Armor Piercing, +1d4 burning damage if the target's armor is penetrated. Will ignite flammable substances.
TL6 Cost: 2x equivalent AP ammunition
Hollowpoint: Doubles Critical Threat range, target AR also doubled (Max +6).
TL4 Cost: x3
Memory Metal Expanding (MME): Memory metal bullets expand after penetrating armor. Doubles Critical Threat Range (May not be combined with armor piercing.).
TL12 Cost: x10
Stun Dart: Does 1d4 Stamina damage from impact, plus 2d6 electrical stun damage (Stamina) if impact damage exceeds target's AR (Natural armor/Archaic metal armor provides no protection from electrical stun.) Weapon ranges are halved. This ammo is only available for snub weapons prior to TL11.
TL8 Cost: x5
justacaveman@attbi.com
PDF's/Word Doc's available.
Weapon Accessories
Advanced Laser Adaptor Kit
This kit allows Advanced Laser weapons to connect to the old style battery packs and vehicle power sources. The kit consists of a magazine well adaptor and a power connector cable. Each adaptor kit is specific to the weapon type, and a separate adaptor kit is required for each Advanced Laser weapon.
TL15 Cost: Cr250 Weight: 2x weight of a standard magazine.
Advanced Material Edged/Piercing Weapons
Advanced edged melee weapons and arrows using high-tech materials. Special materials allow edged and piercing weapons to be manufactured with incredibly sharp edges/points that are nearly impossible to dull. Weapons made of these materials double the critical threat range and are +2 armor piercing.
TL12 Cost: 20x normal. Weight: n/a
Arm Holster
A mechanized holster strapped to the inside of a person's forearm that holds a small pistol (No larger than 350g w/ammo.) in a forward facing direction. The user can cause the weapon to snap out into their hand with lightning speed, allowing the weapon to be drawn as a free action.
TL5 Cost: Cr200 Weight: 300g
Holographic Sights
A Holographic Sight is an electronic weapon sight that projects an aiming reticule into the air above the weapon. The sight automatically adjusts for range and windage, adding +1 to Attack Rolls at all ranges.
TL13 Cost:2000 Weight: 350g
Specialty Ammunition
Armor Piercing Incendiary (API): Damage as Armor Piercing, +1d4 burning damage if the target's armor is penetrated. Will ignite flammable substances.
TL6 Cost: 2x equivalent AP ammunition
Hollowpoint: Doubles Critical Threat range, target AR also doubled (Max +6).
TL4 Cost: x3
Memory Metal Expanding (MME): Memory metal bullets expand after penetrating armor. Doubles Critical Threat Range (May not be combined with armor piercing.).
TL12 Cost: x10
Stun Dart: Does 1d4 Stamina damage from impact, plus 2d6 electrical stun damage (Stamina) if impact damage exceeds target's AR (Natural armor/Archaic metal armor provides no protection from electrical stun.) Weapon ranges are halved. This ammo is only available for snub weapons prior to TL11.
TL8 Cost: x5
justacaveman@attbi.com