Supplement Four
SOC-14 5K
In the LBB1 Brawling rules, a character is allowed a number of brawling strikes at his opponent equal to his END score. After that, his attacks are made at a penalty (the Weakened Blow penalty).
I've always loved and hated this rule.
I love it because it makes END not a throwaway stat for damage. If in a hand-to-hand fight, it gives a tip of the hat to getting tired. And, different, heavier, more unwieldy weapons have bigger WB penalties.
I hated the rule because...it require bookkeeping. It's rough on the Ref, who has to keep track of numerous NPCs. And, the WB rule is complicated in the fact that characters can accept the penalty early in order not to use the penalty later.
So, here is a House Rule that I've sometimes used in the past....
The Weakened Blow plenty is triggered when the character takes damage to his END. As long as the END stays at full, the character does not suffere the WB penalty. As soon as END drops by one point or more, then the WB kicks in.
I've always loved and hated this rule.
I love it because it makes END not a throwaway stat for damage. If in a hand-to-hand fight, it gives a tip of the hat to getting tired. And, different, heavier, more unwieldy weapons have bigger WB penalties.
I hated the rule because...it require bookkeeping. It's rough on the Ref, who has to keep track of numerous NPCs. And, the WB rule is complicated in the fact that characters can accept the penalty early in order not to use the penalty later.
So, here is a House Rule that I've sometimes used in the past....
The Weakened Blow plenty is triggered when the character takes damage to his END. As long as the END stays at full, the character does not suffere the WB penalty. As soon as END drops by one point or more, then the WB kicks in.