Aramis,Originally posted by Aramis:
If your agility is equal to the G's of Drive, yes you do....
In which version is agility rated in gees?
I'm not being snarky here, it's an actual question.
Have fun,
Bill
Aramis,Originally posted by Aramis:
If your agility is equal to the G's of Drive, yes you do....
Fly,Originally posted by flykiller:
what will be the game mechanic here that will determine whether the frigates close with the cruiser or not?
agreed, but playing without a map is like driving a car without tires.The HG2 mechanic works pretty well for a game played without a map.
Fly,Originally posted by flykiller:
the damage system in HG2 just plain reeks anyway, maybe T5 should have a new approach to this.
Hal,Originally posted by Hal:
If the ship design does not have enough energy points (a function of power plant value to be sure) left over, it may not utilize its full Manuever Drive rating towards its agility, and consequently has a lower agility rating.
Not logically linked, conflated is a more accurate term. Just as people came to believe mass was linked to the 100D limit.It is through that game mechanism, that Agility = Manuever and Manuever = Agility become logically linked.
As a stand-alone game, yes. For roleplaying purposes, I'm forced to say Bk5 combat is nearly worthless in PC suitable ship classes.Originally posted by Bill Cameron:
The HG2 mechanic works pretty well for a game played without a map.
Aramis,Originally posted by Aramis:
For roleplaying purposes, I'm forced to say Bk5 combat is nearly worthless in PC suitable ship classes.
I kind of like jump masking, gives the game character. certainly wouldn't want to administer it though. imtu jump is from x1 y1 z1 to x2 y2 z2, with anything between these points in real space being irrelevant. jump can initiate from anywhere and precipitate to anywhere - course, initiation inside 100d results in misjump, and precipitation inside 100d results in things like the jump drives not coming out of jump with the ship ....That's one reason why I keep ratting everyone's cage about the troubles that flow from the idea of jump masking. We have a chance to clear up jump and make it more logical.
(laugh) the phrase "a really small 18-inch gun" comes to mind ....</font>[/QUOTE]Looking at the High Guard (Book 5) Particle accelerator progression from turret weapon to spinal mount, focus on TL 15 weapons only. Graph the relationship between Weapon Factor, EP and dTons of weapon.Originally posted by flykiller:
</font><blockquote>quote:</font><hr />a really small spinal mount
looking down a little further on page 24 there, one sees that at tech 15 a 50 dton bay can hold a factor 3 meson gun, and that it needs 100 energy points. sorry, it just ain't gonna fit onto a sub-100dton ship no matter how it's scaled.How large would a TL 15 UWP=A Particle Accelerator actually be? How small of a ship could it be mounted in?
being generous and saying that a sub-100dton vessel somehow can mount a fully powered factor 1 meson gun, one then checks the HG2 to-hit charts and finds a factor 1 meson gun hits on 9+. missiles and lasers do better at that factor level, and there's no particular reason to think that a really small meson gun will do any more damage than a conventional weapon. in addition, if the target vessel has any kind of meson screen the factor 1 meson attack can't penetrate the screen anyway.Describe the HG combat effects of such a ship/weapon combination.
looking down a little further on page 24 there, one sees that at tech 15 a 50 dton bay can hold a factor 3 meson gun, and that it needs 100 energy points. sorry, it just ain't gonna fit onto a sub-100dton ship no matter how it's scaled.Originally posted by flykiller:
</font><blockquote>quote:</font><hr />How large would a TL 15 UWP=A Particle Accelerator actually be? How small of a ship could it be mounted in?
being generous and saying that a sub-100dton vessel somehow can mount a fully powered factor 1 meson gun, one then checks the HG2 to-hit charts and finds a factor 1 meson gun hits on 9+. missiles and lasers do better at that factor level, and there's no particular reason to think that a really small meson gun will do any more damage than a conventional weapon. in addition, if the target vessel has any kind of meson screen the factor 1 meson attack can't penetrate the screen anyway.Describe the HG combat effects of such a ship/weapon combination.
AT,Originally posted by atpollard:
A Traveller PT boat would not be a small craft. Using WW2 size comparisons, it would be a SDB designed to hunt in packs to kill ships in the 20,000 to 400,000 dTon range.
AT,Originally posted by atpollard:
I just wanted to point out that a PT Boat is not like a 1 man fighter. It is a small warship.