Originally posted by Sigg Oddra:
Too true. Have you decided to keep the CT -one jump takes one week regardless of distance- or to adopt a stutterwarp type -lightyears per day speed- approach?
I've definately read somewhere that the TNE designers almost changed the Traveller universe over to the stutterwarp.
I am partial to the lightyears per day approach. But speed and range would scale with tech level. I see a need for keeping star travel "slow" and outside of any other forms of communication speed, to preserve the flavor of the setting.
I'm sure I am not the only one who would like you to share it. Go on, post it
Okay, here goes. Bear with me a bit, part of this still needs some work.
In order to travel at the speed of light, one has to create a bubble in space time that separates the ship from the rest of space. You induce a curvature at the leading and trailing edges of the bubble, such that the front of the bubble is compacting space-time, while the trailing edge expands. If you have Alcubierre's paper, there is a figure at the back that shows what I am talking about.
(And if you don't go here:
http://xxx.lanl.gov/PS_cache/gr-qc/pdf/0009/0009013.pdf )
This requires the generation of an exotic energy band around the middle of the bubble, at the transistion between the leading and trailing edge.
This energy band, or ring, is generated by the warp drive itself, using a method akin to constructive interference in RF. Essentially the drive generates two sets of frequencies (although gravitationally, instead of electromagnetically) that 'beat' in such a way as to create the equivalent of this exotic energy's effect on the external space-time manifold.
[Grasers, or gravitational equivalent of lasers are not that far off. The problem with construction is the waste energy produced. By the time you get noticable gravity waves from one, you have put so much power in the thing burns up. I have another paper on the subject from the LANL archives, (
http://xxx.lanl.gov/abs/physics/9802037 ) that gives 3 methods of consturction. However at present, the waste energy problem is severe.]
Inside the bubble, the ship is not moving. The bubble itself however can travel at FTl velocities, depending on how fast the space-time can respond to this "flexing" and exact nature of the manifold and its properties. We know it responds to mass and energy, the trick is to find the right distribution to flex it in such a manner to 1) form the bubble, and 2) cause the leading and trailing edges to compress/expand as desired.
(Actually, it requires a series of concentric bubbles, to reduce energy demands to reasonable level. But for our purposes, we can short hand this to just one bubble. The intermediate bubble walls between the inner most and outer most are not important in game terms, except that the gravitational shear is pretty extreme, and deadly.)
The drive itself is an energy conversion system and must be powered from something else. I am thiinking fusion, for all the obvious reasons. The drive won't have its own power plant, however, it will require a LOT of power, well in excess of any hotel loads the ship could possibly utilize.
In game terms, I am thinking that fuel and warp convserion efficiency would go up as Tech level increases. Meaning that speed and range would go up as well. Also, volume and mass of the drive components would go down, as TL goes up.
Ships would have to be fully enclosed in the bubble(s), as any extranious bits would be spagettified upon contact with the bubble walls (except at the transition zone between the leading and trailing edge, which we stuff with exotic energy).
How to steer the bubble might be problematic, and you might be stuck with travelling along geodesics, at least until higher tech levels, and even then, turning is going to be a bit slow.
Misjumps, I have not figured out a way to do, as the bubble is dependent on the transmitted energy. If its going someplace you don't want it to go, pull the plug.
Another paper (
http://xxx.lanl.gov/abs/gr-qc/9907019 ) tells us that one can see through the extreme curvature created by the leading edge of the bubble, and what it would look like.
Anyway, that is the short version. Now to translate this into game mechanics.