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Wanted: NPC's (Low Passage Manifest)

Speaking of low berths, I think I'll turn in now.
Wake me up tommorow; don't blow up the universe with out me guys.
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Originally posted by plop101:
Speaking of low berths, I think I'll turn in now.
Wake me up tommorow; don't blow up the universe with out me guys.
file_22.gif
Assistant: "Particle accelerator ready, master!"

Evil Villain: "Good, good! Now we find out if tweaking that scalar field really will undo the whole universe at the speed of light." <evil villain's laugh />
 
Waykie Waykie! [munches on cherrios]
Ah...

Jame writes:
Nope, sorry, plop. All I can tell you is that he is (a.) a CT Book 7 design and (b.) from a Subsector line. So if you know of any, pick one.
A complication!

I'm using Sinzarmes as the heavy in this scenario, and since we're in Regina space, thats the Subsector line the Captain is with.

Hmmm... Do the PC's still get to claim salvage with a live officer still aboard?
 
I have another complication for you. How about a patient or two being transported in low berths to a more capable medical facility at their destination? Of course, the escorting physician/nurse/medic bought the farm with the rest of the warm passengers. Obviously their condition is pretty serious or they wouldn't be in low berths, but just how obvious is it? Would their condition be known before someone starts the "thawing out" process?

Perhaps a merc or two on a repatriation bond, or just on leave.

Ooo! Ooo! Just came to me. A mobile technical troubleshooter with any number of handy repair skills on his way from one job to another. Why is he in a low berth? He's somewhat claustrophobic and has problems in an enclosed envrionment. Too bad it's such a small number of berths, or you could be truly evil and make him a K'kree...
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45 tons of pharmacuticals, eh? How about the SuSAG sales rep who's accompanying them? For grins, he did a hitch in the IN or some other space navy (or the scouts) to pay for college. For further evilness, he's smuggling something in along with the load of legit product.

John
 
Another option: have one of the berths occupied by someone being transported "cold" enroute to medical treatment. Whatever the reason you could give the NPC skills the party absolutely needs to make this venture work.

1. Contagious; requires quarantine.
2. Too weak for even light duty, bed rest consultation only.
3. Due to Philosophical/Religious beliefs, NPC refused all medical treatment and was returning to Regina to die.
4. Perhaps the NPC was simply beyond all hope of medical treatment and was returning to Regina to die on his Homeworld.
5. The NPC is mentally unbalanced, their medications have all expired so any value the NPC had is lessened by their condition: Thousand-yard-stare, schizophrenic, catatonic or permanent Delirium Tremors symptoms.
6. Fraud; NPC is not who they said they were on the manifest and don't really have the required skills. Nice version: they tell the party. Naughty version: they don’t tell because the warrants for their arrest are still outstanding.

BTW Jame, I love the irony of #3(the Merchant Capt.) very nice touch. As a player, I would be thinking, “ I hope that my ref. Isn’t thinking about setting me up for a low berth accident after giving me what I have been perusing.”
 
How about a curve ball?

Two of the low berths are occupied by groats (or other 400kg or less food animal) that are being shipped live to an expensive restaurant to preserve their freshness before dining. They are listed as passengers (John and Jane Doe) on the manifest to conform to SPA paperwork requirements and their low berths are frosted over to prevent other low passengers from seeing that animals are sometimes transported the same way as people.

Of course, once the animals are thawed out, they will be disoriented and frightened, in a confined space. Normally crew would be able to handle this, but since they are listed as passengers in the manifest...

Just imagine the chaos two spooked fully grown cows/pigs/deer/whatevers could cause to the inside of a starship.
 
Back again after choping the Cherry tree down.
Literally! And let me tell you, what a mess.

Ok back to business.

As promised, a priest (or should I say Priestess)
(the MT chargen for religous characters I think is over in Freelance Traveller, if your looking for it.)

Eva Kelvin 656A6A Age:38 5terms
Career: Religous Order (Temple of Valerias)*
Rank:4
Skills:
Philosophy-5 Steward-2 Vice-2* Carousing-1
Leader-1 Jack-of-Trades-1
Cr16,000 2 High Passages
Religous Paraphernalia; and a assistant.

Eva is doing the low passage to save her order money, thus being able to do good works when she arrives at her destination.

* I'm borrowing from OD&D for the religous order.
Also, for Vice skill, IMTU, I'm going with seduction-2. It fits with the Valerias Cult.

Assistant Acoylte Bar Los Song
AAA6A8 Age:22 1term
Career: Religous Order (Temple of Valerias)*
Rank:1
Philosophy-1

Ref note: Remember when Conan tried sneaking into Thulsa Doons' Tower of Power as a worshiper? Thats this dude. He sees "Infinity". ROFL.
 
Originally posted by Jeff M. Hopper:
How about a curve ball?

Two of the low berths are occupied by groats [snippaged] They are listed as passengers (John and Jane Doe)

[further snippaging]

Just imagine the chaos two spooked fully grown cows/pigs/deer/whatevers could cause to the inside of a starship.
Mr Hopper. You been hanging out with Rain of Steel, haven't you, you bad, bad man.
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John and Jane Doe indeed! That was just awfull.
That one definetly gets used. Yes Sir indeeded!
 
How about a student travelling from home to university, or vice versa? He's an engineering student strong on classroom theory, but hasn't had much practical application.
 
Originally posted by RainOfSteel:
Have the berths been filled out yet?
Got one more to go. Here the list so far:

1. a Noble incognito
2. a Miserly Scout
3. a Sinzarmes Merchant in search of his ride
4. a women of questionable means
5. a army man doing the permanent change of station thing
6. a water farmer
7. a priestess
8. and her acolyte assistant
9. an extradited criminal
10. a unbalanced security team member
[Nice idea Grand Master Whipsnade...like the Navy Seal dude from "The Abyss"]
11. a TAS Journalist
12. a stowaway[I'll say a band groupie that wanted to come along for the ride]
13. a professor
14. a contagious medical patient
15. a K'Kree Technician
16. a Susag company drug rep, who has a stash of High Leaf
17. an engineering student
18. John Doe (Groat)
19. Jane Doe (Groat)
20.

Actually, Number 20 could be a roadie for the band. Anyone want to roll up a roadie? Maybe a roadie who is a ex-mercenary.
 
Just in case some of you are having to much fun with this...

We could throw in a lifeboat.
12 Emergency Low Berths.
Fill to your hearts content!
 
15. a K'Kree Technician
Um, unless you've made some serious changes to the K'Kree, you won't find one on his own. K'Kree are extremely social creatures and along with their racial claustrophobia, they always travel in sizeable groups. It's stated pretty explicitly in the K'Kree aliens module that a lone K'Kree, on the extremely rare occasions one would be encountered, is almost certainly insane.

Of course, that's canon, and IYTU you could certainly drop the social aspect and just stick with the claustrophobia...

Hey, you're in the Marches - that K'Kree is a long, long way from home...

John
 
Tonight starts my 7 days on stretch back at work, so I'll see what you guys do with the thread next tuesday. Till then, Ciao baby!
 
Originally posted by plop101:
Tonight starts my 7 days on stretch back at work, so I'll see what you guys do with the thread next tuesday. Till then, Ciao baby!
I've put in my five. Maybe I'll comment, but maybe not, too...

So whaddya do, anyways, that requires a one-week stretch?
 
Originally posted by jappel:
</font><blockquote>quote:</font><hr />15. a K'Kree Technician
Um, unless you've made some serious changes to the K'Kree, you won't find one on his own. [. . .] </font>[/QUOTE]Unless the K'Kree is mad (by the standards of other K'Kree).
 
I noticed that all the NPC types are human (I'm assuming). I would throw in an alien or three. Maybe even a little humor.

1) Vargr with Rabbis (silly I know) He could be patient being transported for medical research. If woken the poor pup goes berserk and starts attacking everyone...
2) Ursa. He's actually the back-up saxophone player for the band, sunglasses and all...
3) Dryone with only one simple word on the data pad... "Grandfather"...

Ok. Late, mind not serious, but I WOULD throw in some non-humans for interest.
At the end of a very long day and it's way past time for bed. G'night all.
JakNaz
 
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