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Wanderer: Characters

rancke

Absent Friend
The recent mention of Dirk Remmecke's superb mock-up of a Sword & Sorcery version of Traveller has made me consider writing those books. No, not a full 16,000 words per book, but maybe 4-5000 words, suitable for JTAS Online (Assuming Loren would accept such an article -- it'd certainly warrant a 'Variant' label! :D) Most likely I'll never get it done, but I think it's an interesting and amusing thought experiment.

So how to go about the Characters? We[*] want six basic careers, and we want magic-users of some kind (after all, this is Sword & Sorcery). But we don't want character classes. Any career might find magic of immense use, though some careers may be beneath the dignity of a wizard. OTOH, the Grey Mouser dabbled in magic...

What I had in mind was to give players a choice of one "boon" from a list of roughly equivalent advantages:

* The character has magical aptitude. At the end of each term, throw a die. If the result is equal to or less than the term number, his magical aptitude has been discovered. He recieves Magic-0 and is now eligible for using the Magical Education table.

* The character started young. His first term started at age 14. To enter the Barbarian career voluntarily, a character must take this boon.

Two questions: Do those two boons sound roughly equivalent? (I guess a lot would depend on how powerful magic is).

Can anyone think of any other suitable boons? A magic sword? A ship? Money? None of them seem quite right to me.

The six careers might be:

Soldier
Sailor
Scholar
Trader
Rogue
Barbarian

That's about it for my initial thoughts. Comments?


[*] By 'we' I mean the mulitude of posters who, like me, think this is an interesting subject ;).


Hans
 
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The six careers might be:

Soldier
Sailor
Scholar
Trader
Rogue
Barbarian

Barbarian isn't really a career, it's a lifestyle :devil:

Barbarians could be considered soldiers with a lot less organization and discipline.

How about Courtier? Kind of the opposite of Rogue, without really being nobility.
 
Barbarian isn't really a career, it's a lifestyle :devil:
"The sixth career, Barbarian, isn't really a career, it's a lifestyle. Nor is there a selection board that assigns people to become rogues or barbarians. The "draft" is a game mechanic that reflects the fickle finger of fate. The character that applies to become a barbarian, fails, and is drafted into the rogues 'fails' by not being born into a barbarian tribe and is 'drafted' into the rogues by, perhaps, becoming orphaned at an early age."

How about Courtier? Kind of the opposite of Rogue, without really being nobility.
Definitely a good one for Supplement 4: Citizens of the Kingdoms ;).


Hans
 
I've written up a variation of Rogue that I can send you (though reimbursement would be desirable).

And I would expand it to more than 6; Magician, Noble and Commoner would also be useful (though mind I've done Magician and Commoner).

One final thought: every character should start at 14. That's about when they did historically.
 
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