Originally posted by ravs:
I'd like to know more about this if you're willing to discuss
I sure am!
Let me give just a quick idea of it. Basically, we are trying to recreate tabletop Traveller within the Second Life milieu. But instead of sitting around a virtual table, we'll be treating our avatars as extensions of our characters, instead of using lead or pewter or paper miniatures.
We chose the T20 system instead of any of the other versions of Traveller because we thought we would have greater options about expanding the system. With the work done already, it should be an easy matter to expand it to run, for example, Call of Cthulhu or one of the other D20 systems. Once this has been sucessfully implemented, I think it will serve as a proof of concept, and others will do up game systems of their own choosing.
The flow of the game should be like the tabletop. Characters will interact with each other realtime, as the referee provides input on the situation. I've been doing a lot of building, so there will be actual settings where this will take place. You meet your patron in a starport bar? I build a starport bar for you to actually move around in.
When a tactical situation develops, it will go turn based. The game system will keep track of initiative rolls, and will count down the 20 segments of the melee turn, with characters getting to act on their own turn. A lot of the roleplay in Second Life uses the "twitch system", that is, it acts like a first person shooter. Unfortunately, when the servers get busy and there is a lot of lag, you can end up freezing in place n the middle of combat, which is a bad thing. Also, I'm getting too old, and the joints don't work so well, so I don't really care to play first person shooters as much as I used to.
As for the cost, we're trying to keep that minimal. Second Life has a basic account which costs nothing. Once in the game, we're trying to gather together or create everything that starting characters will need. Oh, sure, it's rather basic, but it will do. If a player wants to upgrade equipment (which will primarily be an appearance thing, since the equipment will be as defined by the Traveller rules), it will be out there.
This is a really, really, really quick overview. If you have questions about specific aspects, please ask away. Also, we've had enough success with playtesting that we're starting to promote it more (hence my bringing it up here). Just today, we decided I should start a web page on the system. So I'll be working on that, putting up a FAQ with more detailed information, and lots of screen shots of what we've come up with so far. If the weather is as bad as they're predicting for this weekend, I think I might be staying in a lot, and getting much of this done!
So, I think that will do for now. I don't want to go on too long (but I probably have already!)