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Vessel Traffic Services

From my real life job, I'm proofing some text, thought those who are interested in vessel management might find this interesting...

Charts approaching San Francisco and partly covered by VTS, 18645, 18647, 18649, add:

NOTE _
The U.S. Coast Guard operates a mandatory Vessel Traffic Services (VTS) system in the San Francisco Bay and surrounding areas. Vessel operating procedures and designated radiotelephone frequencies are published in 33 CFR 161, the U.S. Coast Pilot, and/or the VTS User’s Manual. Mariners should consult these sources for applicable rules and reporting requirements. Although mandatory VTS participation is limited to the navigable waters of the United States, certain vessels are encouraged or may be required, as a condition of port entry, to report beyond this area to facilitate advance vessel traffic management within the VTS area.

The U. S. Coast Guard operates a Vessel Traffic Service Offshore Vessel Movement Reporting System covering the seaward approaches to San Francisco Bay. Vessels are requested to monitor VTSSF on Channel 12 at 15 and 45 minutes past each hour for broadcast reports of known shipping traffic in the area.
 
"You jump in and begin your trip towards the planet.

At 50 diameters*, you are contacted by System Traffic Control, who give you the following instructions:

You are instructed to hold at 20 diameters and await your assigned "Orbit pilot", who will pilot your vessel from there into your assigned parking orbit.

If you intend to dock at the High Port, you must contact the High Port Docking Assignment Office to be assigned a berth. This contact may be made at any time.

Once you are in your assigned parking orbit, the "Orbit pilot" will depart. You shall remain in your assigned orbit until you embark either a new "Orbit pilot" to pilot your ship outward past the 20 diameter mark, or a "Docking Pilot" who will pilot your ship to your assigned berth at the High Port.

Vessels above 1,000dt with a maneuver-drive rating below 2, and between 100dt and 1,000dt with a maneuver-drive rating below 1 are required to engage the services of a parking tug to transfer from your assigned parking orbit to your assigned High Port berth.


Acknowledgement of receipt, comprehension, and adherance to these regulations is required by or before the 40 diameter limit.

Failure to so communicate shall be grounds for System Control Officers to block further approach of your vessel until such time as said acknowledgement is given to System Control or its Officers.

Failure to adhere to these requirements will result in the forcible boarding and seizure of your vessel by System Control Officers pending adjudication in the Admiralty Court."


How would your PCs react to that communication?



*100 diameters for heavily-trafficked systems
 
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Jump in where?

Was it ever determined if inbound traffic could be corraled through a "jump point", or does all traffic intersect a 100 diameter sphere at the boundary point and materialize pretty much at random along the surface of the spherical boundary, or what?

Because more than anything the answer to that question determines port authority, more even than law level.

And BTW, in response to that last communique from "freedomland", I would assume that the local government had been overthrown and all import and export facilities seized, because the Emperor would frown on small high law-level tin-pot juristictions #$&%ing with free trade.
 
Was it ever determined if inbound traffic could be corraled through a "jump point", or does all traffic intersect a 100 diameter sphere at the boundary point and materialize pretty much at random along the surface of the spherical boundary, or what?

I don't recall any clear answers on it. However, TNE implies (weakly) that the optimal course for fuel or for time are both predictable based upon the two systems, so semirandomly clustering around those two spots is most likely.
 
I don't recall any clear answers on it. However, TNE implies (weakly) that the optimal course for fuel or for time are both predictable based upon the two systems, so semirandomly clustering around those two spots is most likely.

TNE also shifts to fuel-limited *short!* duration HEPLAR and away from nice Thruster plates you can light off and run for as long as the power plant holds out. That changes the whole paradigm to one where jump emergence is critical to ensure you have enough G-turns to get somewhere.

Mike Timmins
SoCar-37
 
Yikes!

"You jump in and begin your trip towards the planet.
At 50 diameters*, you are contacted by System Traffic Control, who give you the following instructions:

Ok, IMTU traffic control starts in neighboring systems, and with The Imperium.
Organizing traffic is done to increase both safety adn security while making it easier on both vessel crews and port workers to manage the flow effectively. As a result, The Imperium mandates certain specific divisions of the space surrounding any given Imperial System. The divisions are pole and quadrant based. First, the system is divided by its solar poles into Solar North(Apex) and Solar South(Nadir) planes. Each plane is then divided into quadrants. Each Quadrant is then defined by its uses. Apex quadrants 1 thru 4 are used respectively Arrivals from for Spinward, Arrivals from Coreward, Departures to Spinward, Departures to Coreward. Nadir quadrants 1 thru 4 are used respectively XBoat Operations, Naval Operations, Government Operations, Corporate Licensed Access.

Once you have that basic pattern laid out, you KNOW you've got a problem if you have someone flying in an outbound corredor or vice versa.

Now, at the 100 Diameter limit you can not communicate effectively with arriving craft. However you can put robotic drones out there that can. And they can carry a message which is transmitted and updated every X hours/Days/etc...
So when your ship arrives in the proper quadrant, the bot broadcasts the message it is currently holding and also uses its sensors to pick you up. So you now know the basic port greeting and approach corridors as well as Traffic control freq's, port advisories, etc..
And the bot has sent a message back to the port saying, "Hi, at XX:XX:XX hrs the ship named _______ has arrived in-system".
More expensive versions of the bot have interconnected networking so they can send arriving ships a full schematic of traffic in the local area of space.

As you burn in-system, you will either hit other layers of port-bots or you may even hit remote port stations. These lightly manned facilities are nothingmore then small space habitats monitoring and maintaining the port-bots as well as operating aid craft. These stations may be as far out as 50 diameters.


You are instructed to hold at 20 diameters and await your assigned "Orbit pilot", who will pilot your vessel from there into your assigned parking orbit.
Ok, this is the 51st century. You can get quite a bit closer in so that direct communications is reasonable. At that point, instead of hiring tens of thousands of Orbital pilots, you get to release your controls to the port's traffic control computer. Once more, there are not only stiff fines for those who say no, but also stiffer offensive systems to respond to those who do not comply(muhahahaha). Additionally, as a source of extra system's income, there is a station office for the certification of pilots who frequent the system allowingthem to "Code through" that restriction and fly in under their own control.

Once you are in your assigned parking orbit, the "Orbit pilot" will depart. You shall remain in your assigned orbit until you embark either a new "Orbit pilot" to pilot your ship outward past the 20 diameter mark, or a "Docking Pilot" who will pilot your ship to your assigned berth at the High Port.
Yes,
In today's maritime age it takes a few hours max to carry this out. But think about this one... A world in the habitable zone of a red star is going to be well into the jump shadow of its star. Some approaches work out to 48 hours or more!!! So this exchange can take DAYS. try adding a week to a merchanter's schedule just for flipping pilots??? Not gonna happen. In the end, they will use the relase of manual control to the port's guidance(as seen in such Sci fi shows as "Babylon 5")

Marc
 
The dirty little secret about Traveller ships is "John's Law." The best solution is to sweep it under the rug and pretend that it does not exist.

The sad fact of the matter is that your typical Traveller ship, capable of accelerating at multiple gravities of acceleration for prolonged periods of time, is not just a ship. It is also a kinetic energy weapon capable of obliterating a city.

This means that all civilized planets will be surrounded by an orbit guard. Any tramp freighter that does not turn over control to the orbit guard will be fired upon by nuclear weapons.

Take a Beowulf free trader. It has a displacement of 200 dtons, or about 2700 cubic meters. At a rough guess figure it has an average density of 0.2 metric tons per cubic meter. This means a total mass of about 540 metric tons or 540,000 kilograms.

Its maneuver drive can accelerate at 1 g. Say it accelerates at 1 g for a week (604,800 seconds). 1 g is 9.81 m/s^s, so for one week that means the Beowulf will be traveling at about 6,000,000 meters per second (6,000 kilometers per second).

Kinetic energy (in joules) is equal to 0.5 * mass * velocity^2
This means the Beowulf will be packing 9.72 x 10^18 joules.

If you look at the handy-dandy Boom table, you will see this amount of energy is about equal to a one gigaton nuclear warhead (i.e., 1,000 megatons). Keep in mind that you only need 25 megatons to obliterate a city. It is about twice as much energy as an earthquake that is 9.2 on the Richter scale.

It ain't no Dinosaur killer, but it is still more than enough to ensure that the target planet is going to have a really bad day.

And how many Beowulf sized ships can the enemy confiscate and turn into impromptu planet killers?

This is why this should be ignored for Traveller purposes: it bends the canon space combat all out of shape.
 
Yikes!

BlackBat242 said:
You are instructed to hold at 20 diameters and await your assigned "Orbit pilot", who will pilot your vessel from there into your assigned parking orbit.


Ok, this is the 51st century. You can get quite a bit closer in so that direct communications is reasonable. At that point, instead of hiring tens of thousands of Orbital pilots, you get to release your controls to the port's traffic control computer. Once more, there are not only stiff fines for those who say no, but also stiffer offensive systems to respond to those who do not comply(muhahahaha). Additionally, as a source of extra system's income, there is a station office for the certification of pilots who frequent the system allowingthem to "Code through" that restriction and fly in under their own control.

Marc

I don't think 20 planetary diameters is at all unreasonable for such a point.

I think I was a bit vague with "you begin your trip towards the planet. At 50 diameters you are contacted". The 50 diameter contact was at 50 PD from the planet you are approaching.

I do see your point about the "remote control" function... for most systems that is the more likely approach control method... and one many PCs would be even less likely to be comfortable with!
 
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Before I reply, I will say I was there. I watched it happen outside my own office window and I lost friends, aquantances and co-workers... Any comments made are not to diminsh the event.

We all know John's law, though a lot of people can miss it in the shadows cast by the things they are concentrating on. But after 9/11, no one doubts the effect any moving vehicle can have as a Kenetic weapon.
Nor can we ignore the comparitive factors between the after effects of 9/11 and
our vision of the future. There can be no doubt that, while general aviation has not been rolled back even in the US, changes have been made to the way aviation is handled globally. This also effects future technologys research as well. The vaunted "Flying Car" is no longer seen as a welcomed future-tech realization of childhood dreams. It is more views as part of the clouds that stain our future security. Rollouts of any aviation technology which is not very strictly controlable is viewed with suspicion and calculated acceptance.

That said, the mistakes of 9/11 were not in the capabilities of the technology but in the failure of those commercial and government agencies to see what was directly before them. The schools failed to test for global skills allowing "pilot trainees" to concentrate on flighht navigation only. Questions like,"Why isn't he learning take off procedure? or Why can't he even handle approach and landing? would have led to possible insights. Local police failed to escalate clear questions of import uncovered during traffic stops..
the list goes on and we can talk about this til dooms day itself.

But there are other things to consider...
1) Those who plotted and carried out the 9/11 attacks did not need to worry about the US.
Their first belief was that they were buried deep enough in Asia that we could not strike back
2) even if we could strike back, our resiliance was limited. Kill enough of us or survive long enough and the public will turn on the effort
3) Strike them there and they would move somewhere else.

The Imperium does not have this issue.
If you are going to strike from inside The Imperium, The Imperium WILL come to visit you. They will NOT worry about hearts and minds and will lock down any point you sprout up in and hunt you down. Not just for revenge, but for the benefit of The Imperium(not to mention the fun and profit of those sadistic Nobility leading the charge).

Also consider,
While most worlds will NOT have enough tech to defend against such a strike, few enough worlds are worth such an attack. Those worlds will likely either have some planetary defenses that can, at the very least, put a shroud of missile fire in font of the on-coming ship and vaporize it. Worlds that can not defend will be a loss The Imperium can absorb(Like Paya/Spinward Marches, hit in the 1070's by a comet and now sporting an Imperial Naval base). But the moment you make such a strike, you dare a response that makes the intial Unified assault on Afghanistan look like a very sickly training excersize.

So go ahead. Grab a few free traders. try it.
A few wolds will be devistated but the bulk of the ships will not get through.

And then there will be a mobilization and response..

And then there will be no more of you.

Anyone who doubts this should consider what would have happened if history had not included the invasion of Iraq. If all those forces had remained focused like a laser on those behind 9/11. If forces were not only not drained from key missions but were increasingly applied not only in Afghanistan but in the Phillipeans, in South America and where ever a pro-Bin Laden group existed. If the Coalition forces remained so great a threat that Pakisatan remained frightened of not cooperating...

There are so many political options, shadows an covers on Modern day Terra that one can survive making such an attack. The Imperial Navy would not be worried about any political cover in The Imperium. even an Arch-Duke can be replaced..

Marc


The dirty little secret about Traveller ships is "John's Law." The best solution is to sweep it under the rug and pretend that it does not exist.

The sad fact of the matter is that your typical Traveller ship, capable of accelerating at multiple gravities of acceleration for prolonged periods of time, is not just a ship. It is also a kinetic energy weapon capable of obliterating a city.

This means that all civilized planets will be surrounded by an orbit guard. Any tramp freighter that does not turn over control to the orbit guard will be fired upon by nuclear weapons.

Take a Beowulf free trader. It has a displacement of 200 dtons, or about 2700 cubic meters. At a rough guess figure it has an average density of 0.2 metric tons per cubic meter. This means a total mass of about 540 metric tons or 540,000 kilograms.

Its maneuver drive can accelerate at 1 g. Say it accelerates at 1 g for a week (604,800 seconds). 1 g is 9.81 m/s^s, so for one week that means the Beowulf will be traveling at about 6,000,000 meters per second (6,000 kilometers per second).

Kinetic energy (in joules) is equal to 0.5 * mass * velocity^2
This means the Beowulf will be packing 9.72 x 10^18 joules.

If you look at the handy-dandy Boom table, you will see this amount of energy is about equal to a one gigaton nuclear warhead (i.e., 1,000 megatons). Keep in mind that you only need 25 megatons to obliterate a city. It is about twice as much energy as an earthquake that is 9.2 on the Richter scale.

It ain't no Dinosaur killer, but it is still more than enough to ensure that the target planet is going to have a really bad day.

And how many Beowulf sized ships can the enemy confiscate and turn into impromptu planet killers?

This is why this should be ignored for Traveller purposes: it bends the canon space combat all out of shape.
 
Just a note for those holding up their "stealth emergance" signs.

Many posit that the dwindling energy, the emergance flare or some other artifcat of the jump drive energies cause the "instant identification" of arriving vessels in a system.
I have never held this to be the case. I hold that this is because every ship has a transponder. As soon as you enter normal space, that singing transponder tells everyone in the area you are here at the speed of light(exceptions below). So long before you can arrive anywhere, your own ship has told them you are here per canon.
Now there are exceptions..
Military vessels can turn their transponders off
Q-Ships can alter their transpoders as can properly modified smuggling vessels
Pirates and other nefarious "evil doers" can put a switch on their dash to kill the transponder.

But if you are one of these exceptions, recognize that as soon as any robotic probes aquire you on sensors, you will stick out like a sore thumb! You did not say "we are here" and yet you are...this is a mismatch of carefully kept records! This WILL be investigated and you WILL be intercepted unless you can guarantee you are not seen.

I have suggested one method of doing this, which is to emerge form jump carrying delta-Vee from your departure point and then turn on your black globe. But unless you are gonna do that or float dead in space with only trickle power(and a risk of blowing your power plant when you suddenly force it from cold to combat) the odds ar you will be intercepted before you can act.
Add to that the laws againt transponder modification and the need to have your ship maintained(including those pesky Imperial certifications) regularly and the odds that even the most successful transponder modifications will be caught out...

So stop worrying about your jump drive giving you away. You are over thinking it.

Marc
 
Before I reply, I will say I was there. I watched it happen outside my own office window and I lost friends, aquantances and co-workers... Any comments made are not to diminsh the event.

We all know John's law, though a lot of people can miss it in the shadows cast by the things they are concentrating on. But after 9/11, no one doubts the effect any moving vehicle can have as a Kenetic weapon.
Yes, Marc, I agree with your main point.

But I didn't make myself clear on my second point.

The second problem is how this bend out of shape the canon Traveller space combat. If you can wreck such devastation with a Free Trader starship, can you imagine the devastation you could create with a purpose-designed military weapon based on a maneuver drive?

What will the Imperium do if the Zhodani navy creates continent-destroying missiles that are relatively cheap, and small enough that a battleship can carry hundreds of them?

In other words: you were talking about such weapons in the "wrong" hands (terrorists), but they are just as bad in the "right" hands (the navy).
 
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Yes, Marc, I agree with your main point.

But I didn't make myself clear on my second point.

The second problem is how this bend out of shape the canon Traveller space combat. If you can wreck such devastation with a Free Trader starship, can you imagine the devastation you could create with a purpose-designed military weapon based on a maneuver drive?

What will the Imperium do if the Zhodani navy creates continent-destroying missiles that are relatively cheap, and small enough that a battleship can carry hundreds of them?

In other words: you were talking about such weapons in the "wrong" hands (terrorists), but they are just as bad in the "right" hands (the navy).

Actually,
That point is easy :D

If a battleship is gonna carry "hundreds of them", they still need to be deployed, and have time to "rev up" to significan speeds. So said battleship is going to have to jump to "near space" outside the systm and start launching. The wave of oncoming missiles...because what you are talking about is simply a kenetic missile... WILL show up on the outer scans of all systems with significant tech or deenses. Systems without such tech or defenses likely will not be targets valuable enough to hit this way.
Once the "wave" of such an attach is detected, the defenders need only do the math for a diversion factor that will send the misiles wide of their targets and then start firing nukes in patterns where the shock waves will divert the missiles away from their targets(and preferably into the primary).
BUT, in order to get the missiles going fast enough to do what you suggest, that battleship had better be a real long way out. That comes with its own down side...
1) the ship(s) in the attacking element had BETTER bring their own fuel. Because they will be too far out to even stop at the local gas giant and skim
2) the navigational computations for making a jump outside the system's main sphere(defined as the system's planetary orbital plane enclosed in a sphere with a diameter equallying the orbital diameter of the outermost solar sattelite) are going to be significantly different than jumping into the system(admittedly, as I see Jump navigation computations)

IMO, jump starts with all the variables of global movement in the departure system. this take into account not only themechanics of the ship itself but of all the bodies in that system and the "effects due to movement" of all the fields exerted by those bodies. So that includes the movement of the solar system itself, as well as the world within it and, to a very marginal degree, the movement of the galaxy that solar system is part of(we are all connected here). Then, the same needs to be done with the data from the destination system, including the delta vee change between the movement of the departure and destination systems. This last factor, ignoring all intervening factors between the departure and destination systems for now, is going to be significantly different for jumpping into a system vs jumping "to outside" a system. The change in just the delta vee computations will have to be handled manually *On Each Ship Involved*.

Mind you, if you see jump calculations differently, then my statements may well be completly out the window :D

But this is how I see it from an astral-mechanical point of view.

Marc
 
If a battleship is gonna carry "hundreds of them", they still need to be deployed, and have time to "rev up" to significan speeds.
The one week rev up time is assuming an acceleration of 1 g. If the missiles have an acceleration of 6 g, then it will only need 1.2 days. That is not a lot of reaction time.

And if the drive can accelerate the missile at higher than 6 g, the time goes down proportionally.
 
Once the "wave" of such an attach is detected, the defenders need only do the math for a diversion factor that will send the misiles wide of their targets and then start firing nukes in patterns where the shock waves will divert the missiles away from their targets(and preferably into the primary)
I'm afraid that turns out not to be the case.
At these velocities, the kinetic energy weapons have such momentum that a little thing like a nuclear detonation is not going to alter their course significantly.

The kinetic energy weapon's destructive energy is strictly a product of its mass and velocity. This means it does not matter if the warhead is a solid brick or a cloud of gas, it will do exactly the same amount of damage to the target. In other words, vaporizing the weapon will not stop it.

And due to the inverse square law, if the nuke goes off further than about a kilometer, it is not going to do much to the kinetic weapon other than singeing the paint. This means that if the kinetic weapons are spaced several kilometers apart, you will need an entire expensive nuclear weapon for each and every cheap kinetic energy weapon. Which as I already mentioned, will not stop the kinetic weapons anyway.

If you are being "nice", your best chance is to surround every single one of your planets with your own kinetic energy weapons. Unfortunately, since you are being the defender, the attacker can concentrate his fleet, and ensure they have more weapons than you have. Unless you can put a number of kinetic weapons larger than on the enemy fleet around every single one of your planets.

If you are being "ruthless", your best chance is to have your own fleet of planet killers, and force a Mutual Assured Destruction strategy. In essence, the Imperium would be holding all the Zhodani schoolchildren hostage to prevent a Zhodani preemptive strike.

This is why I maintain that the best solution for John's Law is to sweep it under the rug and pretend that it does not exist.
 
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Jon's Law to the contrary notwithstanding, the fact is that this is not a major concern in the OTU. Whether this is because people just don't do that sort of thing or because there are Ways to Make Sure People Can't do That Sort of Thing is something canon is silent about. Personally I think people do that sort of thing so rarely that people tend not to worry about it (much like people who live on the slope of a dormant volcano tend not to think about eruptions). YMMV.

There's an adventure in an early issue of JTAS where terrorists try to use a ship as a kinetic missile, and the history of the Sword Worlds has them doing it to each other back in the days (thereby fixing an abhorence of kinetic kill missiles in the Sword worlder worldview), so it can be done. But evidently it isn't done frequently enough to make people worry about it.


Hans
 
KKM's (any size) are standard weapons in T5. Almost as deadly as a starcruiser with a meson gun, or a DD with a bay particle gun.

I guess they aren't used because they are not cost effective, and too easy to shoot down (the vector is GLARINGLY OBVIOUS and they can't really dodge).

I think the Ine Givar (or maybe Zid Rachelle) tried this in JTAS in "A Dagger at Efate" with a stolen Mercenary Cruiser. The answer was to pull up to it with a faster vehicle and board, or just let the Imperium vaporize it :)
 
Regardless of ships as WoMD the original question was:

Failure to adhere to these requirements will result in the forcible boarding and seizure of your vessel by System Control Officers pending adjudication in the Admiralty Court."

How would your PCs react to that communication?

I dare say that PC's used to the "Star Wars" type of universe where ships are basically just extensions of a character's inventory like blasters and such, will cringe and be upset with their perceived loss of personal freedom.

In real life maritime pilots are a necessity because harbors are dangerous places (http://en.wikipedia.org/wiki/Maritime_pilot). Still they are no in charge of the vessel and act only as a guide.

Therefore, it depends on your campaign. Is it so hard to land a ship that a pilot is necessary? Can a pilot be a robot or a software package?
 
real life maritime piots take the conn. a captain who overrides them may wind up in deep trouble; if the vessel is flagged in the nation whose port is being entered, criminal charges are likely. They are not "courtesies" but a real imposition of local authority.

But an "orbit pilot" is impractical for many other reasons. Most of which revolve around the logistics of getting him/her/it aboard.

My players would generally sit ready to override the remote control, but comply. They would be extremely unhappy with a local pilot being aboard, but have complied in the past with same. But that was merely from orbit to surface and back.
 
Add to these considerations the following:

Real world Pilots are a nessessity largely due to port circumstances that change too frequently to be generally trained and are too hard to detect at the time of need. Examples are shifting sand bars, significantly specialized local port rules and laws which change at _every_single_port_, etc..

In space, much of this is not an issue as itis real hard to hide a sand bar. Asteroid belts and other items appear on scanners if the ship is up to Imperial safety mandates.

As for laws, unless the system is balkanized, there is a reduction in legal issues on an order of magnitudes. Taking my own area as an example, the ports of North NJ are operated by The Port Authority of NY and NJ. Their regulations intertwine with those of NY State, NYC, New Jersey state, the actual municipailty laws of the NJ town the port is in, US Coast Guard regulations, Federal Dept of The Interior regulations, Additional Federal Department of Homeland Security regulations not covered by the US Coast Guard...

I can go on and fill pages. And each of these sets is either complimentary, supplimentary or even conflicting with each other. Entering the high port of Rhylanor requires that I deal with regulations imposed by The Imperium, The Imperial Ministry of Commerce, The Imperial Navy, The Starport Authority and The Port Authority of Rhylanor. All but the last are similar across the Imperium.

Add to that computerized expert systems that can integrate a smooth understanding of the local port regulations into a crew's operational methods and there is almost no need for a local port pilot.

Add the ability to brodcast system advisories(a la robotic Drone-Sat's) to ship's on arrival and there is no need for a ship to pull into a parking position and wait hours, or even days, for a port pilot.

And for those who argue days, the 100d limit of the star in the Risek System(Rhylanor/Spinward Marches) is 48 hours transit from the main world at M-3. This is because the star is a red star, and the habitable zone is .2 AU out. So the star's jump shadow is much greater than the 100d limit of just the planet itself. So you would have to deal with the 20d limit of the star...~10 hours...

Does your Traveller Universe really have so huge an economic profit from shipping that it can afford a 20 hour round trip for a space craft(at M-3) for each craft that enters the system????

Marc


real life maritime piots take the conn. a captain who overrides them may wind up in deep trouble; if the vessel is flagged in the nation whose port is being entered, criminal charges are likely. They are not "courtesies" but a real imposition of local authority.

But an "orbit pilot" is impractical for many other reasons. Most of which revolve around the logistics of getting him/her/it aboard.

My players would generally sit ready to override the remote control, but comply. They would be extremely unhappy with a local pilot being aboard, but have complied in the past with same. But that was merely from orbit to surface and back.
 
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