Originally posted by atpollard:
Say I'm slow. Could you run through an example of this so that I can follow it.
Example 1: I want to add 2 points of High Guard armor to a 300 dTon Trader. The ship is a wedge.
Example 2: I want to add 2 points of High Guard armor to a 300 dTon Trader. The ship is a sphere.
In HG both ships require the same percentage, but in real life, the wedge has a much larger surface area, so the armor will be thinner. How does your formula fix this?
It is possible to do this, but it just points out how "broken" the conversion is. You can calculate the thickness of armour that the hull *should* have and add that amount of armour (using striker) but this would give different amounts of armour volume required than HG uses.
Since these are inconsistent, you don't want to go here.
If you *really* want to go here, use MT, which converted everything to "striker-land" and then back-converted to HG armour values (IIRC it was effectively (striker AV -40)/3=HG AV) by the DM's on the starship combat table.
HG combat is inconsistent generally, since the only armour "steps" are nuclear vs non-nuclear missiles, and spinal mounts vs smaller stuff.
This means that a "vehicle" weapon can have considerably more penetration capability than a starship spinal mount according to this rules set...
Moral of the story: HG "Armour" is an abstraction which is suited to the abstract nature of HG "fleet actions" and doesn't map onto *anything* else. If you try to do this, you will notice that maybe, perhaps, it is inconsistent with the rest of the universe.
So the question is: do you want to use HG as the core of your combat system, or something else?
Judging from all of the later versions of Traveller, the answer is "something else", but that doesn't change the fact that HG is the favored system (and the base of GT and CT) for building military starships. This disconnect is perhaps one of the fundamental issues in Traveller. While we can discuss how armour *should* work until we are blue in the face, at the end of the day a lot of people really don't care, they just want their ships to act like they did in HG
Scott Martin