If you think in terms of Squads (9-10 people), you can put a GCarrier (8 tons, TL=8+), a Speeder (6 tons, TL=8+) and 10 acceleration couches (5 tons) plus 1 ton of cargo space (for consumables) into a 20 ton form factor that can be dropped into a LZ (and left there?A Marine Dropship, a larger Assault Carrier, and some variant shuttles.
Man, that is an open question....I am designing some small craft IMTU. A Marine Dropship, a larger Assault Carrier, and some variant shuttles.
What kind of custom small craft are common in your Traveller game?
LBB A7, p31:Been playing with the 6 ton fighters in Broadsword again
See that is the mistake you are making with your assumptions... I default to book2.it's going to be at risk in LBB5.80 combat.
That's not the Battle Riders I recall.Fighters in Book5 are called Battleriders....
If you're defaulting to LBB2 for space combat, are you also using the computer programming rules (p38-41) of LBB2 in those combats?See that is the mistake you are making with your assumptions... I default to book2.
More flexible in that phasing allows combat programs to run without maneuver active.If you're defaulting to LBB2 for space combat, are you also using the computer programming rules (p38-41) of LBB2 in those combats?
Because if so, a model/1 computer (small craft or not) is going to be excessively vulnerable to attack.
2 CPU / 4 Memory isn't a whole lot of room to run maneuver+combat programs in simultaneously ...
You can't do much more than "Push the button, Max!" ...![]()
If you're defaulting to LBB2 for space combat, are you also using the computer programming rules (p38-41) of LBB2 in those combats?
Because if so, a model/1 computer (small craft or not) is going to be excessively vulnerable to attack.
In my Traveller game, I'm not really using small crafts for this, but 400 tonnes shuttles...I am designing some small craft IMTU. A Marine Dropship, a larger Assault Carrier, and some variant shuttles.
What kind of custom small craft are common in your Traveller game?
Think about it conceptually, Build the smallest ship possible with a spinal mount as your attack craft. Ships can only attack one target per turn.That's not the Battle Riders I recall.
The Judges Guild adventure Darkling Ship includes the "asteroid workboat," a 150 dton TL 9 non-starship - basically it's a barge for carrying up to 100 dtons of ore or supplies and gear. The adventure includes a deck plan for the workboat along with its High Guard stats. They're common IMTU, mostly operated by mining operations for hauling ore to the starport.
Darkling Ship also gives us a grav scooter, essentially a grav bike for those who work in space.
IMTU, many rockhoppers - independent prospectors/miners - use small craft. LKW's 30-ton Ship's Boat book includes an "ore carrier" variant; couple this with a second-hand mining drone from White Dwarf 37 for a mining (pulse) laser and you have lower purchase and operating costs than a type J. ComStar Avenger's Golden Age Starships 5: Cutters and Shuttles gives us a "mining shuttle" as well as a cargo module capable of carrying ore for the modular cutter.
In my solo Beltstrike campaign, my intrepid belting couple used workboats to carry the ore they mined to the starport, then chartered a merchant ship to carry it to market. For subsequent trips to their asteroid mine, they purchased 300 dton shipping containers as described in Games Workshop's IISS Ship Files and filled those with ore instead; 50 dton "orbital tugs," as described in FASA's High Passage 4, were used to move the containers to and from the belt starport, whereupon chartered 300 dton "freight tractor vessels," also from IISS Ship Files, transported the containers to market. This proved less expensive than chartering workboats and freighters as they did the first time around.